move painter to its own file

This commit is contained in:
Ian Jauslin 2021-11-03 22:36:28 -04:00
parent a702a4a991
commit 152f70d402
3 changed files with 279 additions and 242 deletions

241
cross.py
View File

@ -1,8 +1,6 @@
import math
import sys
from kivy.graphics import Color,Line,Rectangle
from kivy.uix.widget import Widget
from kivy.core.window import Window
from point import Point
from tools import isint_nonzero,sgn
@ -213,242 +211,3 @@ def cross_polar(t):
# cross painter
class Cross_painter(Widget):
def __init__(self,app,**kwargs):
# list of crosses
self.crosses=[]
# cross under mouse
self.undermouse=None
# list of selected crosses
self.selected=[]
# app is used to share information between widgets
self.app=app
# modifiers
self.modifiers=[]
# init Widget
super(Cross_painter,self).__init__(**kwargs)
# init keyboard
self.keyboard = Window.request_keyboard(None,self,"text")
self.keyboard.bind(on_key_down=self.on_key_down,on_key_up=self.on_key_up)
def reset(self):
self.crosses=[]
self.undermouse=None
self.draw()
# draw all crosses
def draw(self):
self.canvas.clear()
with self.canvas:
for cross in self.crosses:
cross.draw()
# respond to keyboard
def on_key_down(self, keyboard, keycode, text, modifiers):
# check that command_prompt is not focused
if not self.app.command_prompt.insert:
if keycode[1]=="shift":
if not 's' in self.modifiers:
self.modifiers.append('s')
self.modifiers.sort()
def on_key_up(self, keyboard, keycode):
if keycode[1]=="shift":
if 's' in self.modifiers:
# remove
self.modifiers[self.modifiers.index('s')]=self.modifiers[len(self.modifiers)-1]
self.modifiers=self.modifiers[:len(self.modifiers)-1]
self.modifiers.sort()
# respond to mouse down
def on_touch_down(self,touch):
# only respond to touch in area
if self.collide_point(*touch.pos):
# create new cross
if touch.button=="right":
if self.check_interaction_any(Point(touch.x/Cross.size,touch.y/Cross.size),None):
new=Cross(touch.x/Cross.size,touch.y/Cross.size)
# add to list
self.crosses.append(new)
# unselect all crosses
for sel in self.selected:
sel.selected=False
self.selected=[]
self.draw()
# select cross
if touch.button=="left":
# find cross under touch
self.undermouse=self.find_cross(Point(touch.x/Cross.size,touch.y/Cross.size))
# no modifiers
if self.modifiers==[]:
if self.undermouse==None or not self.undermouse in self.selected:
# unselect all crosses
for sel in self.selected:
sel.selected=False
self.selected=[]
# shift-click
elif self.modifiers==['s']:
if self.undermouse!=None:
if self.undermouse not in self.selected:
self.selected.append(self.undermouse)
self.undermouse.selected=True
else:
# remove
self.selected[self.selected.index(self.undermouse)]=self.selected[len(self.selected)-1]
self.selected=self.selected[:len(self.selected)-1]
self.undermouse.selected=False
self.draw()
# respond to drag
def on_touch_move(self,touch):
if self.collide_point(*touch.pos):
# only move on left click
if touch.button=="left" and self.undermouse!=None:
self.undermouse.pos=self.check_move(Point(touch.x/Cross.size,touch.y/Cross.size),self.undermouse)
# redraw
self.draw()
# find the cross at position pos
def find_cross(self,pos):
for cross in self.crosses:
if cross_distx(pos,cross.pos)<=0.5 or cross_disty(pos,cross.pos)<=0.5:
return cross
# none found
return None
# check whether a position intersects with any of the crosses
def check_interaction_any(self,pos,exception):
for other in self.crosses:
if other!=exception:
if other.check_interaction(pos)==False:
return False
return True
# check that a cross can move to new position
def check_move(self,newpos,cross):
# whether newpos is acceptable
accept_newpos=True
for other in self.crosses:
# do not compare a cross to itself
if other!=cross:
# move would make cross overlap with other
if other.check_interaction(newpos)==False:
accept_newpos=False
# check if cross touches other
if other.check_touch(cross.pos):
# move along other while remaining stuck
candidate=other.move_along(newpos,cross.pos)
else:
candidate=other.move_on_line_to_stick(cross.pos,newpos-cross.pos)
if self.check_interaction_any(candidate,cross):
return candidate
if accept_newpos:
return newpos
else:
# cannot move cross at all, try again
return self.check_move(candidate,cross)
# write configuration to file
def write(self,file):
ff=open(file,"w")
for cross in self.crosses:
ff.write("{:05.2f},{:05.2f};{:3.1f},{:3.1f},{:3.1f}\n".format(cross.pos.x,cross.pos.y,cross.color[0],cross.color[1],cross.color[2]))
ff.close()
# read configuration from file
def read(self,file):
self.reset()
try:
ff=open(file,"r")
except:
self.app.command_prompt.message="error: could not read file '"+file+"' (this should not happen and is probably a bug)"
return
# counter
i=0
try:
lines=ff.readlines()
except:
self.app.command_prompt.message="error: could not read the contents of file '"+file+"'"
return
for line in lines:
i+=1
# remove newline
line=line[:len(line)-1]
# ignore comments
if '#' in line:
line=line[:line.find('#')]
# ignore empty lines
if len(line)==0:
continue
entries=line.split(";")
# skip line if improperly formatted
if len(entries)>2:
print("warning: ignoring line "+str(i)+" in file '"+file+"': more than two ';' spearated entries in '"+line+"'",file=sys.stderr)
continue
# position
pos_str=entries[0].split(",")
# skip line if improperly formatted
if len(pos_str)!=2:
print("warning: ignoring line "+str(i)+" in file '"+file+"': position '"+entries[0]+"' does not have two components",file=sys.stderr)
continue
try:
pos=Point(float(pos_str[0]),float(pos_str[1]))
except:
print("warning: ignoring line "+str(i)+" in file '"+file+"': position '"+entries[0]+"' cannot be read",file=sys.stderr)
continue
# color
color=(0,0,1)
if len(entries)==2:
color_str=entries[1].split(",")
# skip line if improperly formatted
if len(color_str)!=3:
print("warning: ignoring line "+str(i)+" in file '"+file+"': color '"+entries[1]+"' does not have three components",file=sys.stderr)
continue
try:
color=(float(color_str[0]),float(color_str[1]),float(color_str[2]))
except:
print("warning: ignoring line "+str(i)+" in file '"+file+"': color '"+entries[1]+"' cannot be read",file=sys.stderr)
continue
if self.check_interaction_any(pos,None):
# add to list
self.crosses.append(Cross(pos.x,pos.y,color=color))
else:
print("warning: ignoring line "+str(i)+" in file '"+file+"': particle overlaps with existing particles",file=sys.stderr)
ff.close()
self.draw()

3
jam
View File

@ -7,7 +7,8 @@ from kivy.config import Config
import sys
import os.path
from cross import Cross,Cross_painter
from cross import Cross
from painter import Cross_painter
from status_bar import Status_bar
from command_prompt import Command_prompt
import filecheck

277
painter.py Normal file
View File

@ -0,0 +1,277 @@
import sys
from kivy.uix.widget import Widget
from kivy.core.window import Window
from point import Point
# cross painter
class Cross_painter(Widget):
def __init__(self,app,**kwargs):
# list of crosses
self.crosses=[]
# cross under mouse
self.undermouse=None
# list of selected crosses
self.selected=[]
# app is used to share information between widgets
self.app=app
# modifiers
self.modifiers=[]
# init Widget
super(Cross_painter,self).__init__(**kwargs)
# init keyboard
self.keyboard = Window.request_keyboard(None,self,"text")
self.keyboard.bind(on_key_down=self.on_key_down,on_key_up=self.on_key_up)
def reset(self):
self.crosses=[]
self.undermouse=None
self.draw()
# draw all crosses
def draw(self):
self.canvas.clear()
with self.canvas:
for cross in self.crosses:
cross.draw()
# respond to keyboard
def on_key_down(self, keyboard, keycode, text, modifiers):
# check that command_prompt is not focused
if not self.app.command_prompt.insert:
if keycode[1]=="shift":
if not 's' in self.modifiers:
self.modifiers.append('s')
self.modifiers.sort()
def on_key_up(self, keyboard, keycode):
if keycode[1]=="shift":
if 's' in self.modifiers:
# remove
self.modifiers[self.modifiers.index('s')]=self.modifiers[len(self.modifiers)-1]
self.modifiers=self.modifiers[:len(self.modifiers)-1]
self.modifiers.sort()
# respond to mouse down
def on_touch_down(self,touch):
# only respond to touch in area
if self.collide_point(*touch.pos):
# create new cross
if touch.button=="right":
if self.check_interaction_any(Point(touch.x/Cross.size,touch.y/Cross.size),None):
new=Cross(touch.x/Cross.size,touch.y/Cross.size)
# add to list
self.crosses.append(new)
# unselect all crosses
for sel in self.selected:
sel.selected=False
self.selected=[]
self.draw()
# select cross
if touch.button=="left":
# find cross under touch
self.undermouse=self.find_cross(Point(touch.x/Cross.size,touch.y/Cross.size))
# no modifiers
if self.modifiers==[]:
if self.undermouse==None or not self.undermouse in self.selected:
# unselect all crosses
for sel in self.selected:
sel.selected=False
self.selected=[]
# shift-click
elif self.modifiers==['s']:
if self.undermouse!=None:
if self.undermouse not in self.selected:
self.selected.append(self.undermouse)
self.undermouse.selected=True
else:
# remove
self.selected[self.selected.index(self.undermouse)]=self.selected[len(self.selected)-1]
self.selected=self.selected[:len(self.selected)-1]
self.undermouse.selected=False
self.draw()
# respond to drag
def on_touch_move(self,touch):
if self.collide_point(*touch.pos):
# only move on left click
if touch.button=="left" and self.modifiers==[] and self.undermouse!=None:
# single cross
if not self.undermouse in self.selected:
self.undermouse.pos=self.check_move(Point(touch.x/Cross.size,touch.y/Cross.size),self.undermouse)
# multiple crosses
else:
self.group_move(touch)
# redraw
self.draw()
# move all selected crosses
def group_move(self,touch):
# save position of undermouse (to use it after it has been reset)
relative_position=self.undermouse.pos
# determine order in which to move
# direction of motion
direction=Point(touch.x/Cross.size,touch.y/Cross.size)-self.undermouse.pos
# sort according to scalar product with direction
self.selected.sort(key=(lambda cross: direction.dot(cross.pos-self.undermouse.pos)),reverse=True)
# move
for cross in self.selected:
cross.pos=self.check_move(Point(touch.x/Cross.size-relative_position.x+cross.pos.x,touch.y/Cross.size-relative_position.y+cross.pos.y),cross)
## new position of undermouse
#self.undermouse.pos=self.check_move(Point(touch.x/Cross.size,touch.y/Cross.size),self.undermouse)
## move other crosses by the same amount as undermouse
#for cross in self.selected:
# if cross!=self.undermouse:
# cross.pos=self.check_move(Point(self.undermouse.pos.x-relative_position.x+cross.pos.x,self.undermouse.pos.y-relative_position.y+cross.pos.y),cross)
#
#for cross in self.selected:
# cross.pos=self.check_move(Point(touch.x/Cross.size-relative_position.x+cross.pos.x,touch.y/Cross.size-relative_position.y+cross.pos.y),cross)
# find the cross at position pos
def find_cross(self,pos):
for cross in self.crosses:
if cross_distx(pos,cross.pos)<=0.5 or cross_disty(pos,cross.pos)<=0.5:
return cross
# none found
return None
# check whether a position intersects with any of the crosses
def check_interaction_any(self,pos,exception):
for other in self.crosses:
if other!=exception:
if other.check_interaction(pos)==False:
return False
return True
# check that a cross can move to new position
def check_move(self,newpos,cross):
# whether newpos is acceptable
accept_newpos=True
for other in self.crosses:
# do not compare a cross to itself
if other!=cross:
# move would make cross overlap with other
if other.check_interaction(newpos)==False:
accept_newpos=False
# check if cross touches other
if other.check_touch(cross.pos):
# move along other while remaining stuck
candidate=other.move_along(newpos,cross.pos)
else:
candidate=other.move_on_line_to_stick(cross.pos,newpos-cross.pos)
if self.check_interaction_any(candidate,cross):
return candidate
if accept_newpos:
return newpos
else:
# cannot move cross at all, try again
return self.check_move(candidate,cross)
# write configuration to file
def write(self,file):
ff=open(file,"w")
for cross in self.crosses:
ff.write("{:05.2f},{:05.2f};{:3.1f},{:3.1f},{:3.1f}\n".format(cross.pos.x,cross.pos.y,cross.color[0],cross.color[1],cross.color[2]))
ff.close()
# read configuration from file
def read(self,file):
self.reset()
try:
ff=open(file,"r")
except:
self.app.command_prompt.message="error: could not read file '"+file+"' (this should not happen and is probably a bug)"
return
# counter
i=0
try:
lines=ff.readlines()
except:
self.app.command_prompt.message="error: could not read the contents of file '"+file+"'"
return
for line in lines:
i+=1
# remove newline
line=line[:len(line)-1]
# ignore comments
if '#' in line:
line=line[:line.find('#')]
# ignore empty lines
if len(line)==0:
continue
entries=line.split(";")
# skip line if improperly formatted
if len(entries)>2:
print("warning: ignoring line "+str(i)+" in file '"+file+"': more than two ';' spearated entries in '"+line+"'",file=sys.stderr)
continue
# position
pos_str=entries[0].split(",")
# skip line if improperly formatted
if len(pos_str)!=2:
print("warning: ignoring line "+str(i)+" in file '"+file+"': position '"+entries[0]+"' does not have two components",file=sys.stderr)
continue
try:
pos=Point(float(pos_str[0]),float(pos_str[1]))
except:
print("warning: ignoring line "+str(i)+" in file '"+file+"': position '"+entries[0]+"' cannot be read",file=sys.stderr)
continue
# color
color=(0,0,1)
if len(entries)==2:
color_str=entries[1].split(",")
# skip line if improperly formatted
if len(color_str)!=3:
print("warning: ignoring line "+str(i)+" in file '"+file+"': color '"+entries[1]+"' does not have three components",file=sys.stderr)
continue
try:
color=(float(color_str[0]),float(color_str[1]),float(color_str[2]))
except:
print("warning: ignoring line "+str(i)+" in file '"+file+"': color '"+entries[1]+"' cannot be read",file=sys.stderr)
continue
if self.check_interaction_any(pos,None):
# add to list
self.crosses.append(Cross(pos.x,pos.y,color=color))
else:
print("warning: ignoring line "+str(i)+" in file '"+file+"': particle overlaps with existing particles",file=sys.stderr)
ff.close()
self.draw()