Jam/main.py

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8.7 KiB
Python
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2021-09-28 01:20:22 +00:00
import math
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.graphics import Color,Line,Rectangle
from kivy.config import Config
# App class
class Jam_app(App):
# name of .kv file for main interface
#kv_file="jam.kv"
def build(self):
parent=Widget()
self.cross_painter=Cross_painter()
parent.add_widget(self.cross_painter)
return parent
# cross painter
class Cross_painter(Widget):
def __init__(self,**kwargs):
# list of crosses
self.crosses=[]
# selected cross
self.selected=None
# init Widget
super(Cross_painter,self).__init__(**kwargs)
# draw all crosses
def draw(self):
with self.canvas:
for cross in self.crosses:
cross.draw()
# respond to mouse down
def on_touch_down(self,touch):
# create new cross
if touch.button=="right":
if self.check_add((touch.x,touch.y)):
new=Cross((touch.x,touch.y))
with self.canvas:
new.draw()
# add to list
self.crosses.append(new)
# select cross
if touch.button=="left":
# unselect
if self.selected!=None:
self.selected.selected=False
# find cross under touch
self.selected=self.find_cross((touch.x,touch.y))
# select
if self.selected!=None:
self.selected.selected=True
# respond to drag
def on_touch_move(self,touch):
# only move on left click
if touch.button=="left" and self.selected!=None:
#self.selected.pos=self.check_move((touch.x,touch.y),self.selected)
self.selected.pos=(touch.x,touch.y)
# redraw
self.canvas.clear()
self.draw()
## check move
#if self.check_move((touch.x,touch.y),self.selected):
# # move cross
# self.selected.pos=(touch.x,touch.y)
# # redraw
# self.canvas.clear()
# self.draw()
## try to move just x
#elif self.check_move((touch.x,self.selected.pos[1]),self.selected):
# # move cross
# self.selected.pos=(touch.x,self.selected.pos[1])
# # redraw
# self.canvas.clear()
# self.draw()
## try to move just y
#elif self.check_move((self.selected.pos[0],touch.y),self.selected):
# # move cross
# self.selected.pos=(self.selected.pos[0],touch.y)
# # redraw
# self.canvas.clear()
# self.draw()
# find the cross at position pos
def find_cross(self,pos):
for cross in self.crosses:
if cross_distx(pos,cross.pos)<=cross.size/2 or cross_disty(pos,cross.pos)<=cross.size/2:
return cross
# none found
return None
# check that a cross can move to new position
def check_move(self,newpos,cross):
for other in self.crosses:
# do not compare a cross to itself
if other!=cross:
## find nearest points
#nearest1=(
#newpos[0]-other.size*1.5*sgn(newpos[0]-other.pos[0]),
#newpos[1]-other.size*0.5*sgn(newpos[1]-other.pos[1])
#)
#nearest2=(
#newpos[0]-other.size*0.5*sgn(newpos[0]-other.pos[0]),
#newpos[1]-other.size*1.5*sgn(newpos[1]-other.pos[1])
#)
#dist1_x=abs(nearest1[0]-other.pos[0])/cross.size
#dist1_y=abs(nearest1[1]-other.pos[1])/cross.size
#dist2_x=abs(nearest2[0]-other.pos[0])/cross.size
#dist2_y=abs(nearest2[1]-other.pos[1])/cross.size
#if dist1_x>dist1_y and dist1_x<1.5:
# if dist1_y<0.5:
# print(1)
# return self.check_move((other.pos[0]+3*sgn(newpos[0]-other.pos[0])*cross.size,newpos[1]),cross)
# elif dist1_y<1.5:
# print(2)
# return self.check_move((other.pos[0]+2*sgn(newpos[0]-other.pos[0])*cross.size,other.pos[1]+sgn(newpos[1]-other.pos[1])*cross.size),cross)
#elif dist2_x>dist2_y and dist2_x<1.5:
# if dist2_y<0.5:
# print(3)
# return self.check_move((newpos[0],other.pos[1]+2*sgn(newpos[1]-other.pos[1])*cross.size),cross)
#elif dist1_y>dist1_x and dist1_y<1.5:
# if dist1_x<0.5:
# print(4)
# return self.check_move((newpos[0],other.pos[1]+2*sgn(newpos[1]-other.pos[1])*cross.size),cross)
#elif dist2_y>dist2_x and dist2_y<1.5:
# if dist2_x<0.5:
# print(5)
# return self.check_move((newpos[0],other.pos[1]+3*sgn(newpos[1]-other.pos[1])*cross.size),cross)
# elif dist2_x<1.5:
# print(6)
# return self.check_move((other.pos[0]+sgn(newpos[0]-other.pos[0])*cross.size,other.pos[1]+2*sgn(newpos[1]-other.pos[1])*cross.size),cross)
if self.check_interaction(newpos,other)==False:
if math.sqrt((newpos[1]-cross.pos[1])**2+(newpos[0]-cross.pos[0])**2) > cross.size:
# angle between newpos and cross
theta=math.atan2(newpos[1]-cross.pos[1],newpos[0]-cross.pos[0])
# distance between new position and other
R=cross_polar(theta)
print(R,theta,R*math.cos(theta),R*math.sin(theta))
return (other.pos[0]-cross.size*R*math.cos(theta),other.pos[1]-cross.size*R*math.sin(theta))
return self.check_move((other.pos[0]-cross.size*R*(newpos[0]-cross.pos[0]),other.pos[1]-cross.size*R*(newpos[1]-cross.pos[1])),cross)
else:
return cross.pos
return newpos
# check that a cross can be added at position
def check_add(self,pos):
for cross in self.crosses:
if self.check_interaction(pos,cross)==False:
return False
return True
# check whether a cross at pos interacts with cross
def check_interaction(self,pos,cross):
return int((pos[0]-cross.pos[0])/cross.size)**2+int((pos[1]-cross.pos[1])/cross.size)**2>=5
# cross
class Cross():
# size of central square
size=50
def __init__(self,pos,**kwargs):
self.pos=pos
self.color=kwargs.get("color",(0,0,1))
self.selected=False
def draw(self):
# fill
#if not self.selected:
# Color(*(self.color))
#else:
# Color(1,0,0)
Color(*(self.color))
Rectangle(pos=(self.pos[0]-self.size*1.5,self.pos[1]-self.size*0.5),size=(3*self.size,self.size))
Rectangle(pos=(self.pos[0]-self.size*0.5,self.pos[1]-self.size*1.5),size=(self.size,3*self.size))
# stroke
Color(1,1,1)
Line(points=(
*(self.pos[0]-self.size*0.5,self.pos[1]-self.size*0.5),
*(self.pos[0]-self.size*0.5,self.pos[1]-self.size*1.5),
*(self.pos[0]+self.size*0.5,self.pos[1]-self.size*1.5),
*(self.pos[0]+self.size*0.5,self.pos[1]-self.size*0.5),
*(self.pos[0]+self.size*1.5,self.pos[1]-self.size*0.5),
*(self.pos[0]+self.size*1.5,self.pos[1]+self.size*0.5),
*(self.pos[0]+self.size*0.5,self.pos[1]+self.size*0.5),
*(self.pos[0]+self.size*0.5,self.pos[1]+self.size*1.5),
*(self.pos[0]-self.size*0.5,self.pos[1]+self.size*1.5),
*(self.pos[0]-self.size*0.5,self.pos[1]+self.size*0.5),
*(self.pos[0]-self.size*1.5,self.pos[1]+self.size*0.5),
*(self.pos[0]-self.size*1.5,self.pos[1]-self.size*0.5),
*(self.pos[0]-self.size*0.5,self.pos[1]-self.size*0.5),
))
# L_infinity distance rescalled by 3 in the x direction
def cross_distx(x,y):
return max(abs(x[0]-y[0])/3,abs(x[1]-y[1]))
# L_infinity distance rescalled by 3 in the y direction
def cross_disty(x,y):
return max(abs(x[0]-y[0]),abs(x[1]-y[1])/3)
# polar description of touching cross
def cross_polar(t):
# by symmetry, put angle in interval (-pi/4,pi/4), and take absolute value
tt=abs((t+math.pi/4)%(math.pi/2)-math.pi/4)
if tt<math.atan(1/3):
return 3/math.cos(tt)
elif tt<math.atan(1/2):
return 1/math.sin(tt)
else:
return 2/math.cos(tt)
# sign function
def sgn(x):
if x>=0:
return 1
return -1
# disable red circles on right click
Config.set('input', 'mouse', 'mouse,disable_multitouch')
# run
if __name__ == '__main__':
Jam_app().run()