Jam/painter.py

336 lines
13 KiB
Python

import sys
import math
from kivy.uix.widget import Widget
from kivy.core.window import Window
from point import Point
from polyomino import Cross
from polyomino import Square_element
from tools import remove_fromlist
# painter class
class Painter(Widget):
def __init__(self,app,**kwargs):
# list of particles
self.particles=[]
# particle under mouse
self.undermouse=None
# list of selected particles
self.selected=[]
# complement
self.unselected=self.particles
# relative position of mouse when moving
self.offset=Point(0,0)
# app is used to share information between widgets
self.app=app
# modifiers
self.modifiers=[]
# init Widget
super(Painter,self).__init__(**kwargs)
# init keyboard
self.keyboard = Window.request_keyboard(None,self,"text")
self.keyboard.bind(on_key_down=self.on_key_down,on_key_up=self.on_key_up)
def reset(self):
self.particles=[]
self.undermouse=None
self.draw()
# draw all particles
def draw(self):
self.canvas.clear()
with self.canvas:
for particle in self.particles:
particle.draw()
# respond to keyboard
def on_key_down(self, keyboard, keycode, text, modifiers):
# check that command_prompt is not focused
if not self.app.command_prompt.insert:
if keycode[1]=="shift":
if not 's' in self.modifiers:
self.modifiers.append('s')
self.modifiers.sort()
def on_key_up(self, keyboard, keycode):
if keycode[1]=="shift":
if 's' in self.modifiers:
# remove
self.modifiers[self.modifiers.index('s')]=self.modifiers[len(self.modifiers)-1]
self.modifiers=self.modifiers[:len(self.modifiers)-1]
self.modifiers.sort()
# respond to mouse down
def on_touch_down(self,touch):
# only respond to touch in drawing area
if self.collide_point(*touch.pos):
# create new cross
if touch.button=="right":
new=Cross(touch.x/Square_element.size,touch.y/Square_element.size)
if not self.check_interaction_any(new,Point(0,0)):
# add to list
self.particles.append(new)
# unselect all particles
for sel in self.selected:
sel.selected=False
self.selected=[]
self.unselected=self.particles
self.draw()
# select particle
if touch.button=="left":
# find particle under touch
self.undermouse=self.find_particle(Point(touch.x/Square_element.size,touch.y/Square_element.size))
# record relative position of click with respect to reference
if self.undermouse!=None:
self.offset=Point(touch.x/Square_element.size,touch.y/Square_element.size)-self.undermouse.squares[0].pos
# no modifiers
if self.modifiers==[]:
if self.undermouse==None:
# unselect all particles
for sel in self.selected:
sel.selected=False
self.selected=[]
self.unselected=self.particles
# select undermouse
elif not self.undermouse in self.selected:
for sel in self.selected:
sel.selected=False
self.selected=[self.undermouse]
self.unselected=self.particles.copy()
self.unselected=remove_fromlist(self.unselected,self.undermouse)
self.undermouse.selected=True
# shift-click
elif self.modifiers==['s']:
if self.undermouse!=None:
if self.undermouse not in self.selected:
self.selected.append(self.undermouse)
self.undermouse.selected=True
# remove from unselected
self.unselected=remove_fromlist(self.unselected,self.undermouse)
else:
# remove
self.selected=remove_fromlist(self.selected,self.undermouse)
self.undermouse.selected=False
# add to unselected
self.unselected.append(self.undermouse)
self.draw()
# respond to drag
def on_touch_move(self,touch):
# only respond to touch in drawing area
if self.collide_point(*touch.pos):
# only move on left click
if touch.button=="left" and self.modifiers==[] and self.undermouse!=None:
# attempted move determined by the relative position to the relative position of click within self.undermouse
delta=self.adjust_move(Point(touch.x/Square_element.size,touch.y/Square_element.size)-(self.offset+self.undermouse.squares[0].pos),0)
for particle in self.selected:
particle.move(delta)
# redraw
self.draw()
# find the particle at position pos
def find_particle(self,pos):
for particle in self.particles:
if particle.in_support(pos):
return particle
# none found
return None
# check whether a candidate particle intersects with any of the particles
def check_interaction_any(self,candidate,offset):
for particle in self.particles:
# do not check interaction if candidate=particle
if candidate!=particle and particle.check_interaction(candidate,offset):
return True
return False
# check whether shifting a list of particles by offset makes them interact with all particles
def check_interaction_list(self,array,offset):
for candidate in array:
if self.check_interaction_any(candidate,offset):
return True
return False
# check whether shifting a list of particles by offset makes them interact with the unselected particles
def check_interaction_unselected_list(self,array,offset):
for candidate in array:
for particle in self.unselected:
if particle.check_interaction(candidate,offset):
return True
return False
# check whether a candidate particle element with any of the unselected particles
def check_interaction_unselected_element(self,element,offset):
for particle in self.unselected:
for square in particle.squares:
if square.check_interaction(element.pos+offset):
return True
return False
# try to move all selected particles by delta, adjust if needed to avoid overlap with unselected particles
# we only track whether these elements collide with unselected particles, not with each other
def adjust_move(self,delta,recursion_depth):
# actual_delta is the smallest (componentwise) of all the computed delta's
actual_delta=Point(math.inf,math.inf)
for particle in self.selected:
for element in particle.squares:
# compute adjustment move due to unselected obstacles
adjusted_delta=self.adjust_move_element(delta,element,0)
# only keep the smallest delta's (in absolute value)
if abs(adjusted_delta.x)<abs(actual_delta.x):
actual_delta.x=adjusted_delta.x
if abs(adjusted_delta.y)<abs(actual_delta.y):
actual_delta.y=adjusted_delta.y
# try to move by actual_delta
if not self.check_interaction_unselected_list(self.selected,actual_delta):
return actual_delta
else:
# cannot move particles at all, try again
# give up if tried too many times
if recursion_depth>100:
print("warning: recursion depth exceeded when adjusting move by delta=(",delta.x,",",delta.y,")",file=sys.stderr)
return Point(0,0)
else:
return self.adjust_move(actual_delta,recursion_depth+1)
# trying to move a single element by delta, adjust if needed to avoid overlap with unselected particles
def adjust_move_element(self,delta,element,recursion_depth):
# whether newpos is acceptable
accept_newpos=True
for other in self.unselected:
for obstacle in other.squares:
# move would make element overlap with obstacle
if obstacle.check_interaction(element.pos+delta):
accept_newpos=False
# check if particle already touches obstacle
if obstacle.check_touch(element.pos):
# move along obstacle while remaining stuck
newdelta=obstacle.move_along(delta,element.pos)
else:
newdelta=obstacle.move_on_line_to_stick(element.pos,delta)
if not self.check_interaction_unselected_element(element,newdelta):
return newdelta
if accept_newpos:
return delta
else:
# cannot move particle at all, try again
# give up if tried too many times
if recursion_depth>100:
print("warning: recursion depth exceeded when adjusting move of element at (",element.pos.x,",",element.pos.y,") by delta=(",delta.x,",",delta.y,")",file=sys.stderr)
return Point(0,0)
else:
return self.adjust_move_element(newdelta,element,recursion_depth+1)
# TODO adapt
# write configuration to file
def write(self,file):
ff=open(file,"w")
for particle in self.particles:
ff.write("{:05.2f},{:05.2f};{:3.1f},{:3.1f},{:3.1f}\n".format(particle.pos.x,particle.pos.y,particle.color[0],particle.color[1],particle.color[2]))
ff.close()
# TODO adapt
# read configuration from file
def read(self,file):
self.reset()
try:
ff=open(file,"r")
except:
self.app.command_prompt.message="error: could not read file '"+file+"' (this should not happen and is probably a bug)"
return
# counter
i=0
try:
lines=ff.readlines()
except:
self.app.command_prompt.message="error: could not read the contents of file '"+file+"'"
return
for line in lines:
i+=1
# remove newline
line=line[:len(line)-1]
# ignore comments
if '#' in line:
line=line[:line.find('#')]
# ignore empty lines
if len(line)==0:
continue
entries=line.split(";")
# skip line if improperly formatted
if len(entries)>2:
print("warning: ignoring line "+str(i)+" in file '"+file+"': more than two ';' spearated entries in '"+line+"'",file=sys.stderr)
continue
# position
pos_str=entries[0].split(",")
# skip line if improperly formatted
if len(pos_str)!=2:
print("warning: ignoring line "+str(i)+" in file '"+file+"': position '"+entries[0]+"' does not have two components",file=sys.stderr)
continue
try:
pos=Point(float(pos_str[0]),float(pos_str[1]))
except:
print("warning: ignoring line "+str(i)+" in file '"+file+"': position '"+entries[0]+"' cannot be read",file=sys.stderr)
continue
# color
color=(0,0,1)
if len(entries)==2:
color_str=entries[1].split(",")
# skip line if improperly formatted
if len(color_str)!=3:
print("warning: ignoring line "+str(i)+" in file '"+file+"': color '"+entries[1]+"' does not have three components",file=sys.stderr)
continue
try:
color=(float(color_str[0]),float(color_str[1]),float(color_str[2]))
except:
print("warning: ignoring line "+str(i)+" in file '"+file+"': color '"+entries[1]+"' cannot be read",file=sys.stderr)
continue
if self.check_interaction_any(pos,None):
# add to list
self.particles.append(Cross(pos.x,pos.y,color=color))
else:
print("warning: ignoring line "+str(i)+" in file '"+file+"': particle overlaps with existing particles",file=sys.stderr)
ff.close()
self.draw()