438 lines
17 KiB
Python
438 lines
17 KiB
Python
import sys
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import math
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from kivy.uix.widget import Widget
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from kivy.core.window import Window
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from kivy.graphics import Color,Line
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from point import Point
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from polyomino import Cross
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from polyomino import Square_element
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from tools import remove_fromlist
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# painter class
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class Painter(Widget):
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def __init__(self,app,**kwargs):
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# list of particles
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self.particles=[]
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# particle under mouse
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self.undermouse=None
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# list of selected particles
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self.selected=[]
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# complement
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self.unselected=[]
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# relative position of mouse when moving
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self.offset=Point(0,0)
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# app is used to share information between widgets
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self.app=app
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# modifiers
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self.modifiers=[]
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# init Widget
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super(Painter,self).__init__(**kwargs)
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# init keyboard
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self.keyboard = Window.request_keyboard(None,self,"text")
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self.keyboard.bind(on_key_down=self.on_key_down,on_key_up=self.on_key_up)
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def reset(self):
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self.particles=[]
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self.undermouse=None
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self.draw()
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# draw all particles
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def draw(self):
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self.canvas.clear()
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with self.canvas:
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# draw grids
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for particle in self.particles:
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if particle.grid>0:
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self.draw_grid(particle.squares[0].pos,particle.grid)
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for particle in self.particles:
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particle.draw()
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def draw_grid(self,pos,mesh):
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# height offset due to status bar and command prompt
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height_offset=self.app.status_bar.height+self.app.command_prompt.height
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# vertical lines
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# offest wrt 0
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offset=(pos.x-0.5)%mesh
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for i in range(math.floor((self.width/Square_element.size-offset)/mesh)+1):
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Color(1,1,1)
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Line(points=((i*mesh+offset)*Square_element.size,height_offset,(i*mesh+offset)*Square_element.size,self.height+height_offset))
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# horizontal lines
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# offset wrt 0
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offset=(pos.y-0.5)%1-height_offset/Square_element.size
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for i in range(math.floor((self.height/Square_element.size-offset)/mesh)+1):
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Color(1,1,1)
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Line(points=(0,(i*mesh+offset)*Square_element.size+height_offset,self.width,(i*mesh+offset)*Square_element.size+height_offset))
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# respond to keyboard
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def on_key_down(self, keyboard, keycode, text, modifiers):
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# check that command_prompt is not focused
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if not self.app.command_prompt.insert:
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if keycode[1]=="shift":
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if not 's' in self.modifiers:
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self.modifiers.append('s')
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self.modifiers.sort()
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# remove particles
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elif keycode[1]=="backspace":
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for particle in self.selected:
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self.particles=remove_fromlist(self.particles,particle)
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self.selected=[]
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self.draw()
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# select all
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elif keycode[1]=="a":
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for particle in self.particles:
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particle.selected=True
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self.selected=self.particles.copy()
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self.unselected=[]
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self.draw()
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# toggle grid
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elif keycode[1]=="g":
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for particle in self.selected:
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if particle.grid==0:
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particle.grid=1
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else:
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particle.grid=-particle.grid
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self.draw()
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# zoom
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elif keycode[1]=="+":
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# increment by 10%
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self.set_zoom(Square_element.size/50*1.1)
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elif keycode[1]=="-":
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# decrease by 10%
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self.set_zoom(Square_element.size/50*0.9)
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elif keycode[1]=="=":
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# reset
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self.set_zoom(1)
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def on_key_up(self, keyboard, keycode):
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if keycode[1]=="shift":
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if 's' in self.modifiers:
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# remove
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self.modifiers[self.modifiers.index('s')]=self.modifiers[len(self.modifiers)-1]
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self.modifiers=self.modifiers[:len(self.modifiers)-1]
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self.modifiers.sort()
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# respond to mouse down
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def on_touch_down(self,touch):
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# only respond to touch in drawing area
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if self.collide_point(*touch.pos):
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# create new cross
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if touch.button=="right":
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new=Cross(touch.x/Square_element.size,touch.y/Square_element.size)
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if not self.check_interaction_any(new,Point(0,0)):
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# add to list
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self.particles.append(new)
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# unselect all particles
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for sel in self.selected:
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sel.selected=False
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self.selected=[]
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self.unselected=self.particles
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self.draw()
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# select particle
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if touch.button=="left":
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# find particle under touch
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self.undermouse=self.find_particle(Point(touch.x/Square_element.size,touch.y/Square_element.size))
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# record relative position of click with respect to reference
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if self.undermouse!=None:
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self.offset=Point(touch.x/Square_element.size,touch.y/Square_element.size)-self.undermouse.squares[0].pos
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# no modifiers
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if self.modifiers==[]:
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if self.undermouse==None:
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# unselect all particles
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for sel in self.selected:
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sel.selected=False
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self.selected=[]
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self.unselected=self.particles
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# select undermouse
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elif not self.undermouse in self.selected:
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for sel in self.selected:
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sel.selected=False
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self.selected=[self.undermouse]
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self.unselected=self.particles.copy()
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self.unselected=remove_fromlist(self.unselected,self.undermouse)
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self.undermouse.selected=True
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# shift-click
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elif self.modifiers==['s']:
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if self.undermouse!=None:
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if self.undermouse not in self.selected:
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self.selected.append(self.undermouse)
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self.undermouse.selected=True
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# remove from unselected
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self.unselected=remove_fromlist(self.unselected,self.undermouse)
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else:
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# remove
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self.selected=remove_fromlist(self.selected,self.undermouse)
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self.undermouse.selected=False
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# add to unselected
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self.unselected.append(self.undermouse)
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self.draw()
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# respond to drag
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def on_touch_move(self,touch):
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# only respond to touch in drawing area
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if self.collide_point(*touch.pos):
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# only move on left click
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if touch.button=="left" and self.modifiers==[] and self.undermouse!=None:
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# attempted move determined by the relative position to the relative position of click within self.undermouse
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delta=self.adjust_move(Point(touch.x/Square_element.size,touch.y/Square_element.size)-(self.offset+self.undermouse.squares[0].pos),0)
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for particle in self.selected:
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particle.move(delta)
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# redraw
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self.draw()
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# find the particle at position pos
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def find_particle(self,pos):
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for particle in self.particles:
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if particle.in_support(pos):
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return particle
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# none found
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return None
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# check whether a candidate particle intersects with any of the particles
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def check_interaction_any(self,candidate,offset):
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for particle in self.particles:
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# do not check interaction if candidate=particle
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if candidate!=particle and particle.check_interaction(candidate,offset):
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return True
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return False
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# check whether shifting a list of particles by offset makes them interact with all particles
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def check_interaction_list(self,array,offset):
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for candidate in array:
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if self.check_interaction_any(candidate,offset):
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return True
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return False
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# check whether shifting a list of particles by offset makes them interact with the unselected particles
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def check_interaction_unselected_list(self,array,offset):
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for candidate in array:
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for particle in self.unselected:
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if particle.check_interaction(candidate,offset):
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return True
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return False
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# check whether a candidate particle element with any of the unselected particles
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def check_interaction_unselected_element(self,element,offset):
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for particle in self.unselected:
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for square in particle.squares:
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if square.check_interaction(element.pos+offset):
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return True
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return False
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# try to move all selected particles by delta, adjust if needed to avoid overlap with unselected particles
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# we only track whether these elements collide with unselected particles, not with each other
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def adjust_move(self,delta,recursion_depth):
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# actual_delta is the smallest (componentwise) of all the computed delta's
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actual_delta=Point(math.inf,math.inf)
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for particle in self.selected:
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for element in particle.squares:
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# compute adjustment move due to unselected obstacles
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adjusted_delta=self.adjust_move_element(delta,element,0)
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# only keep the smallest delta's (in absolute value)
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if abs(adjusted_delta.x)<abs(actual_delta.x):
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actual_delta.x=adjusted_delta.x
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if abs(adjusted_delta.y)<abs(actual_delta.y):
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actual_delta.y=adjusted_delta.y
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# try to move by actual_delta
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if not self.check_interaction_unselected_list(self.selected,actual_delta):
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return actual_delta
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else:
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# cannot move particles at all, try again
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# give up if tried too many times
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if recursion_depth>100:
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print("warning: recursion depth exceeded when adjusting move by delta=(",delta.x,",",delta.y,")",file=sys.stderr)
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return Point(0,0)
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else:
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return self.adjust_move(actual_delta,recursion_depth+1)
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# trying to move a single element by delta, adjust if needed to avoid overlap with unselected particles
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def adjust_move_element(self,delta,element,recursion_depth):
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# whether newpos is acceptable
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accept_newpos=True
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for other in self.unselected:
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for obstacle in other.squares:
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# move would make element overlap with obstacle
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if obstacle.check_interaction(element.pos+delta):
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accept_newpos=False
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# check if particle already touches obstacle
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if obstacle.check_touch(element.pos):
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# move along obstacle while remaining stuck
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newdelta=obstacle.move_along(delta,element.pos)
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else:
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newdelta=obstacle.move_on_line_to_stick(element.pos,delta)
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if not self.check_interaction_unselected_element(element,newdelta):
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return newdelta
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if accept_newpos:
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return delta
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else:
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# cannot move particle at all, try again
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# give up if tried too many times
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if recursion_depth>100:
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print("warning: recursion depth exceeded when adjusting move of element at (",element.pos.x,",",element.pos.y,") by delta=(",delta.x,",",delta.y,")",file=sys.stderr)
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return Point(0,0)
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else:
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return self.adjust_move_element(newdelta,element,recursion_depth+1)
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# set color of selected particles
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def set_color(self,color):
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for particle in self.selected:
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particle.color=color
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# redraw
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self.draw()
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# set grid for selected particles
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# set mesh to -1 to toggle on/off
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def set_grid(self,mesh):
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for particle in self.selected:
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if mesh==-1:
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if particle.grid==0:
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particle.grid=1
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else:
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particle.grid=-particle.grid
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else:
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particle.grid=mesh
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# redraw
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self.draw()
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# write configuration to file
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def write(self,file):
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ff=open(file,"w")
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for particle in self.particles:
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if type(particle)==Cross:
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ff.write("{:d};".format(CROSS_INDEX))
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ff.write("{:05.2f},{:05.2f};{:3.1f},{:3.1f},{:3.1f}\n".format(particle.squares[0].pos.x,particle.squares[0].pos.y,particle.color[0],particle.color[1],particle.color[2]))
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ff.close()
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# read configuration from file
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def read(self,file):
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self.reset()
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try:
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ff=open(file,"r")
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except:
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self.app.command_prompt.message="error: could not read file '"+file+"' (this should not happen and is probably a bug)"
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return
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# counter
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i=0
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try:
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lines=ff.readlines()
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except:
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self.app.command_prompt.message="error: could not read the contents of file '"+file+"'"
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return
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for line in lines:
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i+=1
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# remove newline
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line=line[:len(line)-1]
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# ignore comments
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if '#' in line:
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line=line[:line.find('#')]
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# ignore empty lines
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if len(line)==0:
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continue
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entries=line.split(";")
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# skip line if improperly formatted
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if len(entries)>3:
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print("warning: ignoring line "+str(i)+" in file '"+file+"': more than three ';' spearated entries in '"+line+"'",file=sys.stderr)
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if len(entries)<2:
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print("warning: ignoring line "+str(i)+" in file '"+file+"': fewer than two ';' spearated entries in '"+line+"'",file=sys.stderr)
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continue
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# position
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pos_str=entries[1].split(",")
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# skip line if improperly formatted
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if len(pos_str)!=2:
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print("warning: ignoring line "+str(i)+" in file '"+file+"': position '"+entries[1]+"' does not have two components",file=sys.stderr)
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continue
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try:
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pos=Point(float(pos_str[0]),float(pos_str[1]))
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except:
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print("warning: ignoring line "+str(i)+" in file '"+file+"': position '"+entries[1]+"' cannot be read",file=sys.stderr)
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continue
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# color
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color=(0,0,1)
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if len(entries)==3:
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color_str=entries[2].split(",")
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# skip line if improperly formatted
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if len(color_str)!=3:
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print("warning: ignoring line "+str(i)+" in file '"+file+"': color '"+entries[2]+"' does not have three components",file=sys.stderr)
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continue
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try:
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color=(float(color_str[0]),float(color_str[1]),float(color_str[2]))
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except:
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print("warning: ignoring line "+str(i)+" in file '"+file+"': color '"+entries[2]+"' cannot be read",file=sys.stderr)
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continue
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# candidate particle
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try:
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particle_type=int(entries[0])
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except:
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print("warning: ignoring line "+str(i)+" in file '"+file+"': particle type '"+entries[0]+"' is not an integer",file=sys.stderr)
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continue
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if particle_type==CROSS_INDEX:
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candidate=Cross(pos.x,pos.y,color=color)
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else:
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print("warning: ignoring line "+str(i)+" in file '"+file+"': unrecognized particle type: '"+entries[0]+"'",file=sys.stderr)
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continue
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if not self.check_interaction_any(candidate,Point(0,0)):
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# add to list
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self.particles.append(candidate)
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self.unselected.append(candidate)
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else:
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print("warning: ignoring line "+str(i)+" in file '"+file+"': particle overlaps with existing particles",file=sys.stderr)
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ff.close()
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self.draw()
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# set zoom level
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def set_zoom(self,level):
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Square_element.size=level*50
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self.draw()
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# global variables (used like precompiler variables)
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CROSS_INDEX=1
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