import sys from kivy.uix.widget import Widget from kivy.core.window import Window from point import Point from polyomino import Square from polyomino import Square_element # painter class class Painter(Widget): def __init__(self,app,**kwargs): # list of particles self.particles=[] # particle under mouse self.undermouse=None # list of selected particles self.selected=[] # relative position of mouse when moving self.offset=Point(0,0) # app is used to share information between widgets self.app=app # modifiers self.modifiers=[] # init Widget super(Painter,self).__init__(**kwargs) # init keyboard self.keyboard = Window.request_keyboard(None,self,"text") self.keyboard.bind(on_key_down=self.on_key_down,on_key_up=self.on_key_up) def reset(self): self.particles=[] self.undermouse=None self.draw() # draw all particles def draw(self): self.canvas.clear() with self.canvas: for particle in self.particles: particle.draw() # respond to keyboard def on_key_down(self, keyboard, keycode, text, modifiers): # check that command_prompt is not focused if not self.app.command_prompt.insert: if keycode[1]=="shift": if not 's' in self.modifiers: self.modifiers.append('s') self.modifiers.sort() def on_key_up(self, keyboard, keycode): if keycode[1]=="shift": if 's' in self.modifiers: # remove self.modifiers[self.modifiers.index('s')]=self.modifiers[len(self.modifiers)-1] self.modifiers=self.modifiers[:len(self.modifiers)-1] self.modifiers.sort() # respond to mouse down def on_touch_down(self,touch): # only respond to touch in drawing area if self.collide_point(*touch.pos): # create new cross if touch.button=="right": new=Square(touch.x/Square_element.size,touch.y/Square_element.size) if not self.check_interaction_any(new,Point(0,0)): # add to list self.particles.append(new) # unselect all particles for sel in self.selected: sel.selected=False self.selected=[] self.draw() # select particle if touch.button=="left": # find particle under touch self.undermouse=self.find_particle(Point(touch.x/Square_element.size,touch.y/Square_element.size)) # record relative position of click with respect to reference if self.undermouse!=None: self.offset=Point(touch.x/Square_element.size,touch.y/Square_element.size)-self.undermouse.squares[0].pos # no modifiers if self.modifiers==[]: if self.undermouse==None or not self.undermouse in self.selected: # unselect all particles for sel in self.selected: sel.selected=False self.selected=[] # shift-click elif self.modifiers==['s']: if self.undermouse!=None: if self.undermouse not in self.selected: self.selected.append(self.undermouse) self.undermouse.selected=True else: # remove self.selected[self.selected.index(self.undermouse)]=self.selected[len(self.selected)-1] self.selected=self.selected[:len(self.selected)-1] self.undermouse.selected=False self.draw() # respond to drag def on_touch_move(self,touch): # only respond to touch in drawing area if self.collide_point(*touch.pos): # only move on left click if touch.button=="left" and self.modifiers==[] and self.undermouse!=None: # change in position delta=self.check_move(Point(touch.x/Square_element.size,touch.y/Square_element.size)-(self.offset+self.undermouse.squares[0].pos),self.undermouse) self.undermouse.move(delta) # multiple particles # TODO: group moves #else: # self.group_move(touch) # redraw self.draw() ## move all selected particles #def group_move(self,touch): # # save position of undermouse (to use it after it has been reset) # relative_position=self.undermouse.pos # # determine order in which to move # # direction of motion # direction=Point(touch.x/Square_element.size,touch.y/Square_element.size)-self.undermouse.pos # # sort according to scalar product with direction # self.selected.sort(key=(lambda particle: direction.dot(particle.pos-self.undermouse.pos)),reverse=True) # # move # for particle in self.selected: # particle.pos=self.check_move(Point(touch.x/Square_element.size-relative_position.x+particle.pos.x,touch.y/Square_element.size-relative_position.y+particle.pos.y),particle) # # ## new position of undermouse # #self.undermouse.pos=self.check_move(Point(touch.x/Square_element.size,touch.y/Square_element.size),self.undermouse) # ## move other particles by the same amount as undermouse # #for particle in self.selected: # # if particle!=self.undermouse: # # particle.pos=self.check_move(Point(self.undermouse.pos.x-relative_position.x+particle.pos.x,self.undermouse.pos.y-relative_position.y+particle.pos.y),particle) # # # #for particle in self.selected: # # particle.pos=self.check_move(Point(touch.x/Square_element.size-relative_position.x+particle.pos.x,touch.y/Square_element.size-relative_position.y+particle.pos.y),particle) # find the particle at position pos def find_particle(self,pos): for particle in self.particles: if particle.in_support(pos): return particle # none found return None # check whether a position intersects with any of the particles def check_interaction_any(self,candidate,offset): for particle in self.particles: # do not check interaction if candidate=particle if candidate!=particle and particle.check_interaction(candidate,offset): return True return False # check that a particle can move by delta, and return the closest allowed relative motion def check_move(self,delta,particle): # whether newpos is acceptable accept_newpos=True for other in self.particles: # do not compare a particle to itself if other!=particle: # move would make particle overlap with other if other.check_interaction(particle,delta): accept_newpos=False # check if particle already touches other if other.check_touch(particle): # move along other while remaining stuck # TODO: this assumes other is a square newdelta=other.squares[0].move_along(delta,particle.squares[0].pos) else: newdelta=other.squares[0].move_on_line_to_stick(particle.squares[0].pos,delta) if not self.check_interaction_any(particle,newdelta): return newdelta if accept_newpos: return delta else: # cannot move particle at all, try again return self.check_move(newdelta,particle) # write configuration to file def write(self,file): ff=open(file,"w") for particle in self.particles: ff.write("{:05.2f},{:05.2f};{:3.1f},{:3.1f},{:3.1f}\n".format(particle.pos.x,particle.pos.y,particle.color[0],particle.color[1],particle.color[2])) ff.close() # read configuration from file def read(self,file): self.reset() try: ff=open(file,"r") except: self.app.command_prompt.message="error: could not read file '"+file+"' (this should not happen and is probably a bug)" return # counter i=0 try: lines=ff.readlines() except: self.app.command_prompt.message="error: could not read the contents of file '"+file+"'" return for line in lines: i+=1 # remove newline line=line[:len(line)-1] # ignore comments if '#' in line: line=line[:line.find('#')] # ignore empty lines if len(line)==0: continue entries=line.split(";") # skip line if improperly formatted if len(entries)>2: print("warning: ignoring line "+str(i)+" in file '"+file+"': more than two ';' spearated entries in '"+line+"'",file=sys.stderr) continue # position pos_str=entries[0].split(",") # skip line if improperly formatted if len(pos_str)!=2: print("warning: ignoring line "+str(i)+" in file '"+file+"': position '"+entries[0]+"' does not have two components",file=sys.stderr) continue try: pos=Point(float(pos_str[0]),float(pos_str[1])) except: print("warning: ignoring line "+str(i)+" in file '"+file+"': position '"+entries[0]+"' cannot be read",file=sys.stderr) continue # color color=(0,0,1) if len(entries)==2: color_str=entries[1].split(",") # skip line if improperly formatted if len(color_str)!=3: print("warning: ignoring line "+str(i)+" in file '"+file+"': color '"+entries[1]+"' does not have three components",file=sys.stderr) continue try: color=(float(color_str[0]),float(color_str[1]),float(color_str[2])) except: print("warning: ignoring line "+str(i)+" in file '"+file+"': color '"+entries[1]+"' cannot be read",file=sys.stderr) continue if self.check_interaction_any(pos,None): # add to list self.particles.append(Cross(pos.x,pos.y,color=color)) else: print("warning: ignoring line "+str(i)+" in file '"+file+"': particle overlaps with existing particles",file=sys.stderr) ff.close() self.draw()