import math from kivy.app import App from kivy.uix.widget import Widget from kivy.graphics import Color,Line,Rectangle from kivy.config import Config # App class class Jam_app(App): # name of .kv file for main interface #kv_file="jam.kv" def build(self): parent=Widget() self.cross_painter=Cross_painter() parent.add_widget(self.cross_painter) return parent # cross painter class Cross_painter(Widget): def __init__(self,**kwargs): # list of crosses self.crosses=[] # selected cross self.selected=None # init Widget super(Cross_painter,self).__init__(**kwargs) # draw all crosses def draw(self): with self.canvas: for cross in self.crosses: cross.draw() # respond to mouse down def on_touch_down(self,touch): # create new cross if touch.button=="right": if self.check_add(Point(touch.x,touch.y)): new=Cross(touch.x,touch.y) with self.canvas: new.draw() # add to list self.crosses.append(new) # select cross if touch.button=="left": # unselect if self.selected!=None: self.selected.selected=False # find cross under touch self.selected=self.find_cross(Point(touch.x,touch.y)) # select if self.selected!=None: self.selected.selected=True # respond to drag def on_touch_move(self,touch): # only move on left click if touch.button=="left" and self.selected!=None: self.selected.pos=self.check_move(Point(touch.x,touch.y),self.selected) # redraw self.canvas.clear() self.draw() # find the cross at position pos def find_cross(self,pos): for cross in self.crosses: if cross_distx(pos,cross.pos)<=cross.size/2 or cross_disty(pos,cross.pos)<=cross.size/2: return cross # none found return None # check that a cross can move to new position def check_move(self,newpos,cross): for other in self.crosses: # do not compare a cross to itself if other!=cross: if other.check_interaction(newpos)==False: # stick to the cross return other.move_on_line_to_stick(cross.pos,newpos-cross.pos) return newpos # check that a cross can be added at position def check_add(self,pos): for cross in self.crosses: if cross.check_interaction(pos)==False: return False return True # cross class Cross(): # size of central square size=50 def __init__(self,x,y,**kwargs): self.pos=Point(x,y) self.color=kwargs.get("color",(0,0,1)) self.selected=False # set position def setpos(self,x,y): self.pos.x=x self.pos.y=y def draw(self): # fill #if not self.selected: # Color(*(self.color)) #else: # Color(1,0,0) Color(*(self.color)) Rectangle(pos=(self.pos.x-self.size*1.5,self.pos.y-self.size*0.5),size=(3*self.size,self.size)) Rectangle(pos=(self.pos.x-self.size*0.5,self.pos.y-self.size*1.5),size=(self.size,3*self.size)) # stroke Color(1,1,1) Line(points=( *(self.pos.x-self.size*0.5,self.pos.y-self.size*0.5), *(self.pos.x-self.size*0.5,self.pos.y-self.size*1.5), *(self.pos.x+self.size*0.5,self.pos.y-self.size*1.5), *(self.pos.x+self.size*0.5,self.pos.y-self.size*0.5), *(self.pos.x+self.size*1.5,self.pos.y-self.size*0.5), *(self.pos.x+self.size*1.5,self.pos.y+self.size*0.5), *(self.pos.x+self.size*0.5,self.pos.y+self.size*0.5), *(self.pos.x+self.size*0.5,self.pos.y+self.size*1.5), *(self.pos.x-self.size*0.5,self.pos.y+self.size*1.5), *(self.pos.x-self.size*0.5,self.pos.y+self.size*0.5), *(self.pos.x-self.size*1.5,self.pos.y+self.size*0.5), *(self.pos.x-self.size*1.5,self.pos.y-self.size*0.5), *(self.pos.x-self.size*0.5,self.pos.y-self.size*0.5), )) # check whether a cross at pos interacts with cross def check_interaction(self,pos): return ((pos-self.pos)/self.size).int()**2>=5 # find position along a line that comes in contact with the line going through pos in direction v def move_on_line_to_stick(self,pos,v): # relative to cross return self.move_on_line_to_stick_relative((pos-self.pos)/self.size,v/self.size)*self.size+self.pos def move_on_line_to_stick_relative(self,x,v): # if x is in the right quadrant if abs(x.y)<=x.x: # find all stuck positions on lines stuck=[] # check intersections with vertical lines if v.x!=0: for i in range(1,4): # candidate y=Point(i,x.y+(i-x.x)*v.y/v.x) # check that it is in the right range if abs(y.y)<=4-i and abs(y.y)>=3-i: stuck.append(y) # check intersections with horizontal lines if v.y!=0: for i in [-3,-2,-1,1,2,3]: # candidate y=Point(x.x+(i-x.y)*v.x/v.y,i) # check that it is in the right range if y.x<=4-abs(i) and y.x>=3-abs(i): stuck.append(y) return x.closest(stuck) # reflect other quadrants to the right one # top quadrant elif abs(x.x)<=x.y: closest=self.move_on_line_to_stick_relative(Point(x.y,x.x),Point(v.y,v.x)) return Point(closest.y,closest.x) # bottom quadrant elif abs(x.x)<=-x.y: closest=self.move_on_line_to_stick_relative(Point(-x.y,x.x),Point(-v.y,v.x)) return Point(closest.y,-closest.x) # left quadrant else: closest=self.move_on_line_to_stick_relative(Point(-x.x,x.y),Point(-v.x,v.y)) return Point(-closest.x,closest.y) class Point: def __init__(self,x,y): self.x=x self.y=y def __add__(self,point): return Point(self.x+point.x,self.y+point.y) def __sub__(self,point): return Point(self.x-point.x,self.y-point.y) def __neg__(self): return Point(-self.x,-self.y) def __mul__(self,a): return Point(a*self.x,a*self.y) def __truediv__(self,a): return Point(self.x/a,self.y/a) def __pow__(self,a): if a==2: return self.dot(self) # dot product def dot(self,x): return self.x*x.x+self.y*x.y # integer part def int(self): return Point(int(self.x),int(self.y)) # find the closest among a list of points def closest(self,points): dist=math.inf closest=None for point in points: if (self-point)**2=0: return 1 return -1 # disable red circles on right click Config.set('input', 'mouse', 'mouse,disable_multitouch') # run if __name__ == '__main__': Jam_app().run()