Compute discrete Voronoi cell
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0070094b94
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@ -345,6 +345,9 @@ class Command_prompt(Label):
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elif argv[1]=="grid":
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self.run_set_grid(argv)
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return
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elif argv[1]=="voronoi":
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self.run_set_voronoi(argv)
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return
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elif argv[1]=="zoom":
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self.run_set_zoom(argv)
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else:
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@ -409,6 +412,19 @@ class Command_prompt(Label):
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return
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self.app.painter.set_grid(mesh)
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# toggle Voronoi cells
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def run_set_voronoi(self,argv):
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if len(argv)==2:
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# no argument: set to toggle
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self.app.painter.set_voronoi(-1)
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elif argv[2]=="on":
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self.app.painter.set_voronoi(1)
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elif argv[2]=="off":
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self.app.painter.set_voronoi(0)
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else:
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self.message="error: unrecognized argument '"+argv[2]+"' -- usage 'set voronoi [on|off]'"
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return
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# set zoom level (changes size of elements)
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def run_set_zoom(self,argv):
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if len(argv)==2:
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@ -95,8 +95,20 @@ class Element_square(Element):
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*(coordx-0.5*self.size*painter.base_size,coordy-0.5*self.size*self.aspect*painter.base_size)
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))
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# for use with lattices
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# list of lattice points covered by square
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def lattice_points(self,lattice):
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out=[]
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dx=math.floor(0.5*self.size/lattice.spacing)
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dy=math.floor(0.5*self.size*self.aspect/lattice.spacing)
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for i in range(-dx,dx+1):
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for j in range(-dy,dy+1):
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out.append(Point(self.pos.x+i*lattice.spacing,self.pos.y+j*lattice.spacing))
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return out
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# check whether an element interacts with square
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# TODO: this only works if element is a square!
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# TODO: this only works if element is a rectangle!
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def check_interaction(self,element):
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# allow for error
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return max(abs(element.pos.x-self.pos.x)/(self.size+element.size),abs(element.pos.y-self.pos.y)/(self.size*self.aspect+element.size*element.aspect))<1/2-1e-11
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@ -106,7 +118,7 @@ class Element_square(Element):
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return max(abs(self.pos.x-x.x),abs(self.pos.y-x.y)/self.aspect)<=1/2
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# check whether an element is touching self
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# TODO: this only works if element is a square!
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# TODO: this only works if element is a rectangle!
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def check_touch(self,element):
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# allow for error
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if in_interval(max(abs(element.pos.x-self.pos.x)/(self.size+element.size),abs(element.pos.y-self.pos.y)/(self.size*self.aspect+element.size*element.aspect)),1/2-1e-11,1/2+1e-11):
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@ -114,7 +126,7 @@ class Element_square(Element):
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return False
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# find position along a line that comes in contact with the line going through element.pos in direction v
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# TODO: this only works if element is a square!
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# TODO: this only works if element is a rectangle!
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def move_on_line_to_stick(self,element,v):
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size_x=(self.size+element.size)/2
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size_y=(self.size*self.aspect+element.size*element.aspect)/2
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@ -160,7 +172,7 @@ class Element_square(Element):
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return closest-element.pos
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# move along edge of square
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# TODO: this only works if element is a square!
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# TODO: this only works if element is a rectangle!
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def move_along(self,delta,element):
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size_x=(self.size+element.size)/2
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size_y=(self.size*self.aspect+element.size*element.aspect)/2
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@ -74,3 +74,21 @@ class Lattice_square(Lattice):
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except:
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return (None,"error: '"+spec+"' is not a valid specification for the square lattice: should be 'square[:spacing]'")
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# distance on the lattice between (x1,x2) and (y1,y2)
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def distance(self, x1, x2, y1, y2):
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return round((abs(x1-y1)+abs(x2-y2))/self.spacing)
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# distance between a lattice site and a particle
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def distance_to_particle(self, x1, x2, particle):
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mindist=self.distance_to_element(x1, x2, particle.elements[0])
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for i in range(1,len(particle.elements)):
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mindist=min(self.distance_to_element(x1, x2, particle.elements[i]),mindist)
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return mindist
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# distance between a lattice site and an element
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def distance_to_element(self, x1, x2, element):
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pts=element.lattice_points(self)
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mindist=self.distance(x1, x2, pts[0].x, pts[0].y)
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for i in range(1,len(pts)):
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mindist=min(self.distance(x1, x2, pts[i].x, pts[i].y),mindist)
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return mindist
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@ -18,7 +18,7 @@ import sys
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import math
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from kivy.uix.widget import Widget
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from kivy.core.window import Window
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from kivy.graphics import Color,Line
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from kivy.graphics import Color,Line,Rectangle
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from point import Point
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from polyomino import Cross,Disk
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@ -127,6 +127,12 @@ class Painter(Widget):
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if particle.grid>0:
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self.draw_grid(particle.elements[0].pos,particle.grid)
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# draw Voronoi cells
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if self.lattice!=None:
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for particle in self.particles:
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if particle.voronoi>0:
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self.draw_voronoi(particle)
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for particle in self.particles:
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particle.draw(self,alpha=0.5)
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@ -160,6 +166,53 @@ class Painter(Widget):
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Line(points=(0,self.pos_tocoord_y(yy),self.width,self.pos_tocoord_y(yy)))
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yy-=mesh
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# draw the discrete Voronoi cell of a particle
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def draw_voronoi(self,particle):
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# only works for lattices
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if self.lattice!=None:
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pos=particle.elements[0].pos
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# loop over all points
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xx=pos.x
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while self.pos_tocoord_x(xx)<self.width:
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yy=pos.y
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while self.pos_tocoord_y(yy)<self.height:
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if self.is_in_voronoi(xx,yy,particle):
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self.draw_voronoi_site(xx,yy,particle.color)
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yy+=self.lattice.spacing
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yy=pos.y-self.lattice.spacing
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while self.pos_tocoord_y(yy)>0:
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if self.is_in_voronoi(xx,yy,particle):
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self.draw_voronoi_site(xx,yy,particle.color)
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yy-=self.lattice.spacing
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xx+=self.lattice.spacing
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xx=pos.x-self.lattice.spacing
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while self.pos_tocoord_x(xx)>0:
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yy=pos.y
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while self.pos_tocoord_y(yy)<self.height:
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if self.is_in_voronoi(xx,yy,particle):
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self.draw_voronoi_site(xx,yy,particle.color)
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yy+=self.lattice.spacing
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yy=pos.y-self.lattice.spacing
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while self.pos_tocoord_y(yy)>0:
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if self.is_in_voronoi(xx,yy,particle):
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self.draw_voronoi_site(xx,yy,particle.color)
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yy-=self.lattice.spacing
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xx-=self.lattice.spacing
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# check whether a site is in the Voronoi cell of a particle
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def is_in_voronoi(self,x,y,particle):
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d_to_particle=self.lattice.distance_to_particle(x,y,particle)
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# TODO: start with a particle that is close to x,y
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for q in self.particles:
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if q!=particle and self.lattice.distance_to_particle(x,y,q)<d_to_particle:
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return False
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return True
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# draw a site in a Voronoi cell
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def draw_voronoi_site(self,x,y,color):
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Color(color[0],color[1],color[2],0.25)
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#Color(1,0,0,alpha=0.25)
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Rectangle(pos=(self.pos_tocoord_x(x-0.5),self.pos_tocoord_y(y-0.5)),size=(self.base_size,self.base_size))
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# respond to keyboard
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def on_key_down(self, keyboard, keycode, text, modifiers):
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@ -465,6 +518,17 @@ class Painter(Widget):
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# redraw
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self.draw()
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# set voronoi for selected particles
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def set_voronoi(self, onoff):
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for particle in self.selected:
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if onoff==0:
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particle.voronoi=False
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elif onoff==1:
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particle.voronoi=True
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elif onoff==-1:
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particle.voronoi=not particle.voronoi
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# redraw
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self.draw()
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# write configuration to file
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def write(self,file):
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@ -29,6 +29,9 @@ class Polyomino():
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# mesh of background grid (no grid for mesh size 0)
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self.grid=kwargs.get("grid",0)
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# draw Voronoi cell
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self.voronoi=kwargs.get("voronoi",False)
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# draw function
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def draw(self,painter,**kwargs):
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alpha=kwargs.get("alpha",1)
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