Center logical coordinates (so that zooming in and out keeps center invariant)
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19838bc2a2
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@ -53,6 +53,17 @@ class Painter(Widget):
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self.undermouse=None
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self.undermouse=None
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self.draw()
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self.draw()
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# convert logical coordinates (normalized and centered) to the ones that are plotted
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def pos_tocoord_x(self,x):
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return self.width/2+x*Square_element.size
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def pos_tocoord_y(self,y):
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return self.height/2+y*Square_element.size
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def coord_topos_x(self,x):
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return (x-self.width/2)/Square_element.size
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def coord_topos_y(self,y):
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return (y-self.height/2)/Square_element.size
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# draw all particles
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# draw all particles
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def draw(self):
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def draw(self):
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@ -61,7 +72,7 @@ class Painter(Widget):
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# draw order: particles, then grids, then transparent particles
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# draw order: particles, then grids, then transparent particles
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for particle in self.particles:
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for particle in self.particles:
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particle.draw()
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particle.draw(self)
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# draw grids
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# draw grids
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for particle in self.particles:
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for particle in self.particles:
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@ -69,8 +80,9 @@ class Painter(Widget):
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self.draw_grid(particle.squares[0].pos,particle.grid)
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self.draw_grid(particle.squares[0].pos,particle.grid)
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for particle in self.particles:
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for particle in self.particles:
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particle.draw(alpha=0.5)
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particle.draw(self,alpha=0.5)
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# draw a grid around a particle
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def draw_grid(self,pos,mesh):
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def draw_grid(self,pos,mesh):
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# height offset due to status bar and command prompt
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# height offset due to status bar and command prompt
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height_offset=self.app.status_bar.height+self.app.command_prompt.height
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height_offset=self.app.status_bar.height+self.app.command_prompt.height
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@ -156,10 +168,13 @@ class Painter(Widget):
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def on_touch_down(self,touch):
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def on_touch_down(self,touch):
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# only respond to touch in drawing area
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# only respond to touch in drawing area
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if self.collide_point(*touch.pos):
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if self.collide_point(*touch.pos):
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# convert to logical
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touchx=self.coord_topos_x(touch.x)
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touchy=self.coord_topos_y(touch.y)
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# create new cross
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# create new cross
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if touch.button=="right":
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if touch.button=="right":
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new=Cross(touch.x/Square_element.size,touch.y/Square_element.size)
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new=Cross(touchx,touchy)
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if not self.check_interaction_any(new,Point(0,0)):
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if not self.check_interaction_any(new,Point(0,0)):
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# add to list
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# add to list
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self.particles.append(new)
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self.particles.append(new)
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@ -175,11 +190,11 @@ class Painter(Widget):
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# select particle
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# select particle
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if touch.button=="left":
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if touch.button=="left":
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# find particle under touch
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# find particle under touch
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self.undermouse=self.find_particle(Point(touch.x/Square_element.size,touch.y/Square_element.size))
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self.undermouse=self.find_particle(Point(touchx,touchy))
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# record relative position of click with respect to reference
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# record relative position of click with respect to reference
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if self.undermouse!=None:
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if self.undermouse!=None:
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self.offset=Point(touch.x/Square_element.size,touch.y/Square_element.size)-self.undermouse.squares[0].pos
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self.offset=Point(touchx,touchy)-self.undermouse.squares[0].pos
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# no modifiers
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# no modifiers
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if self.modifiers==[]:
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if self.modifiers==[]:
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@ -222,12 +237,16 @@ class Painter(Widget):
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# respond to drag
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# respond to drag
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def on_touch_move(self,touch):
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def on_touch_move(self,touch):
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# convert to logical
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touchx=self.coord_topos_x(touch.x)
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touchy=self.coord_topos_y(touch.y)
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# only respond to touch in drawing area
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# only respond to touch in drawing area
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if self.collide_point(*touch.pos):
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if self.collide_point(*touch.pos):
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# only move on left click
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# only move on left click
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if touch.button=="left" and self.modifiers==[] and self.undermouse!=None:
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if touch.button=="left" and self.modifiers==[] and self.undermouse!=None:
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# attempted move determined by the relative position to the relative position of click within self.undermouse
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# attempted move determined by the relative position to the relative position of click within self.undermouse
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delta=self.adjust_move(Point(touch.x/Square_element.size,touch.y/Square_element.size)-(self.offset+self.undermouse.squares[0].pos),0)
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delta=self.adjust_move(Point(touchx,touchy)-(self.offset+self.undermouse.squares[0].pos),0)
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for particle in self.selected:
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for particle in self.selected:
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particle.move(delta)
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particle.move(delta)
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@ -18,7 +18,7 @@ class Polyomino():
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self.grid=kwargs.get("grid",0)
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self.grid=kwargs.get("grid",0)
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# draw function
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# draw function
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def draw(self,**kwargs):
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def draw(self,painter,**kwargs):
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alpha=kwargs.get("alpha",1)
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alpha=kwargs.get("alpha",1)
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# set color
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# set color
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if not self.selected:
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if not self.selected:
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@ -29,22 +29,26 @@ class Polyomino():
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Color(r/2,g/2,b/2,alpha)
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Color(r/2,g/2,b/2,alpha)
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for square in self.squares:
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for square in self.squares:
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Rectangle(pos=((square.pos.x-0.5)*square.size,(square.pos.y-0.5)*square.size),size=(square.size,square.size))
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Rectangle(pos=(painter.pos_tocoord_x(square.pos.x-0.5),painter.pos_tocoord_y(square.pos.y-0.5)),size=(square.size,square.size))
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# draw boundary
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# draw boundary
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self.stroke()
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self.stroke(painter)
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# draw boundary (override for connected polyominos)
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# draw boundary (override for connected polyominos)
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def stroke(self):
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def stroke(self,painter):
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# convert to graphical coordinates
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coordx=painter.pos_tocoord_x(square.pos.x)
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coordy=painter.pos_tocoord_y(square.pos.y)
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# white
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# white
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Color(1,1,1)
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Color(1,1,1)
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for square in self.squares:
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for square in self.squares:
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Line(points=(
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Line(points=(
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*((square.pos.x-0.5)*square.size,(square.pos.y-0.5)*square.size),
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*(coordx-0.5*square.size,coordy-0.5*square.size),
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*((square.pos.x-0.5)*square.size,(square.pos.y+0.5)*square.size),
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*(coordx-0.5*square.size,coordy+0.5*square.size),
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*((square.pos.x+0.5)*square.size,(square.pos.y+0.5)*square.size),
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*(coordx+0.5*square.size,coordy+0.5*square.size),
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*((square.pos.x+0.5)*square.size,(square.pos.y-0.5)*square.size),
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*(coordx+0.5*square.size,coordy-0.5*square.size),
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*((square.pos.x-0.5)*square.size,(square.pos.y-0.5)*square.size)
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*(coordx-0.5*square.size,coordy-0.5*square.size)
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))
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))
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# move by delta
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# move by delta
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@ -84,22 +88,26 @@ class Cross(Polyomino):
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])
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])
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# redefine stroke to avoid lines between touching squares
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# redefine stroke to avoid lines between touching squares
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def stroke(self):
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def stroke(self,painter):
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# convert to graphical coordinates
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coordx=painter.pos_tocoord_x(self.squares[0].pos.x)
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coordy=painter.pos_tocoord_y(self.squares[0].pos.y)
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Color(1,1,1)
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Color(1,1,1)
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Line(points=(
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Line(points=(
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*((self.squares[0].pos.x-0.5)*Square_element.size,(self.squares[0].pos.y-0.5)*Square_element.size),
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*(coordx-0.5*Square_element.size,coordy-0.5*Square_element.size),
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*((self.squares[0].pos.x-0.5)*Square_element.size,(self.squares[0].pos.y-1.5)*Square_element.size),
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*(coordx-0.5*Square_element.size,coordy-1.5*Square_element.size),
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*((self.squares[0].pos.x+0.5)*Square_element.size,(self.squares[0].pos.y-1.5)*Square_element.size),
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*(coordx+0.5*Square_element.size,coordy-1.5*Square_element.size),
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*((self.squares[0].pos.x+0.5)*Square_element.size,(self.squares[0].pos.y-0.5)*Square_element.size),
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*(coordx+0.5*Square_element.size,coordy-0.5*Square_element.size),
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*((self.squares[0].pos.x+1.5)*Square_element.size,(self.squares[0].pos.y-0.5)*Square_element.size),
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*(coordx+1.5*Square_element.size,coordy-0.5*Square_element.size),
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*((self.squares[0].pos.x+1.5)*Square_element.size,(self.squares[0].pos.y+0.5)*Square_element.size),
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*(coordx+1.5*Square_element.size,coordy+0.5*Square_element.size),
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*((self.squares[0].pos.x+0.5)*Square_element.size,(self.squares[0].pos.y+0.5)*Square_element.size),
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*(coordx+0.5*Square_element.size,coordy+0.5*Square_element.size),
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*((self.squares[0].pos.x+0.5)*Square_element.size,(self.squares[0].pos.y+1.5)*Square_element.size),
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*(coordx+0.5*Square_element.size,coordy+1.5*Square_element.size),
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*((self.squares[0].pos.x-0.5)*Square_element.size,(self.squares[0].pos.y+1.5)*Square_element.size),
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*(coordx-0.5*Square_element.size,coordy+1.5*Square_element.size),
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*((self.squares[0].pos.x-0.5)*Square_element.size,(self.squares[0].pos.y+0.5)*Square_element.size),
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*(coordx-0.5*Square_element.size,coordy+0.5*Square_element.size),
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*((self.squares[0].pos.x-1.5)*Square_element.size,(self.squares[0].pos.y+0.5)*Square_element.size),
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*(coordx-1.5*Square_element.size,coordy+0.5*Square_element.size),
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*((self.squares[0].pos.x-1.5)*Square_element.size,(self.squares[0].pos.y-0.5)*Square_element.size),
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*(coordx-1.5*Square_element.size,coordy-0.5*Square_element.size),
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*((self.squares[0].pos.x-0.5)*Square_element.size,(self.squares[0].pos.y-0.5)*Square_element.size),
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*(coordx-0.5*Square_element.size,coordy-0.5*Square_element.size),
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))
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))
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