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main.py
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256
main.py
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import math
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from kivy.app import App
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from kivy.uix.widget import Widget
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from kivy.graphics import Color,Line,Rectangle
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from kivy.config import Config
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# App class
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class Jam_app(App):
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# name of .kv file for main interface
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#kv_file="jam.kv"
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def build(self):
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parent=Widget()
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self.cross_painter=Cross_painter()
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parent.add_widget(self.cross_painter)
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return parent
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# cross painter
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class Cross_painter(Widget):
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def __init__(self,**kwargs):
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# list of crosses
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self.crosses=[]
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# selected cross
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self.selected=None
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# init Widget
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super(Cross_painter,self).__init__(**kwargs)
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# draw all crosses
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def draw(self):
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with self.canvas:
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for cross in self.crosses:
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cross.draw()
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# respond to mouse down
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def on_touch_down(self,touch):
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# create new cross
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if touch.button=="right":
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if self.check_add((touch.x,touch.y)):
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new=Cross((touch.x,touch.y))
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with self.canvas:
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new.draw()
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# add to list
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self.crosses.append(new)
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# select cross
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if touch.button=="left":
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# unselect
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if self.selected!=None:
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self.selected.selected=False
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# find cross under touch
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self.selected=self.find_cross((touch.x,touch.y))
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# select
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if self.selected!=None:
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self.selected.selected=True
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# respond to drag
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def on_touch_move(self,touch):
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# only move on left click
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if touch.button=="left" and self.selected!=None:
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#self.selected.pos=self.check_move((touch.x,touch.y),self.selected)
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self.selected.pos=(touch.x,touch.y)
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# redraw
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self.canvas.clear()
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self.draw()
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## check move
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#if self.check_move((touch.x,touch.y),self.selected):
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# # move cross
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# self.selected.pos=(touch.x,touch.y)
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# # redraw
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# self.canvas.clear()
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# self.draw()
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## try to move just x
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#elif self.check_move((touch.x,self.selected.pos[1]),self.selected):
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# # move cross
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# self.selected.pos=(touch.x,self.selected.pos[1])
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# # redraw
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# self.canvas.clear()
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# self.draw()
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## try to move just y
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#elif self.check_move((self.selected.pos[0],touch.y),self.selected):
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# # move cross
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# self.selected.pos=(self.selected.pos[0],touch.y)
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# # redraw
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# self.canvas.clear()
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# self.draw()
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# find the cross at position pos
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def find_cross(self,pos):
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for cross in self.crosses:
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if cross_distx(pos,cross.pos)<=cross.size/2 or cross_disty(pos,cross.pos)<=cross.size/2:
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return cross
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# none found
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return None
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# check that a cross can move to new position
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def check_move(self,newpos,cross):
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for other in self.crosses:
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# do not compare a cross to itself
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if other!=cross:
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## find nearest points
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#nearest1=(
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#newpos[0]-other.size*1.5*sgn(newpos[0]-other.pos[0]),
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#newpos[1]-other.size*0.5*sgn(newpos[1]-other.pos[1])
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#)
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#nearest2=(
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#newpos[0]-other.size*0.5*sgn(newpos[0]-other.pos[0]),
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#newpos[1]-other.size*1.5*sgn(newpos[1]-other.pos[1])
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#)
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#dist1_x=abs(nearest1[0]-other.pos[0])/cross.size
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#dist1_y=abs(nearest1[1]-other.pos[1])/cross.size
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#dist2_x=abs(nearest2[0]-other.pos[0])/cross.size
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#dist2_y=abs(nearest2[1]-other.pos[1])/cross.size
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#if dist1_x>dist1_y and dist1_x<1.5:
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# if dist1_y<0.5:
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# print(1)
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# return self.check_move((other.pos[0]+3*sgn(newpos[0]-other.pos[0])*cross.size,newpos[1]),cross)
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# elif dist1_y<1.5:
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# print(2)
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# return self.check_move((other.pos[0]+2*sgn(newpos[0]-other.pos[0])*cross.size,other.pos[1]+sgn(newpos[1]-other.pos[1])*cross.size),cross)
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#elif dist2_x>dist2_y and dist2_x<1.5:
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# if dist2_y<0.5:
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# print(3)
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# return self.check_move((newpos[0],other.pos[1]+2*sgn(newpos[1]-other.pos[1])*cross.size),cross)
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#elif dist1_y>dist1_x and dist1_y<1.5:
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# if dist1_x<0.5:
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# print(4)
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# return self.check_move((newpos[0],other.pos[1]+2*sgn(newpos[1]-other.pos[1])*cross.size),cross)
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#elif dist2_y>dist2_x and dist2_y<1.5:
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# if dist2_x<0.5:
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# print(5)
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# return self.check_move((newpos[0],other.pos[1]+3*sgn(newpos[1]-other.pos[1])*cross.size),cross)
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# elif dist2_x<1.5:
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# print(6)
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# return self.check_move((other.pos[0]+sgn(newpos[0]-other.pos[0])*cross.size,other.pos[1]+2*sgn(newpos[1]-other.pos[1])*cross.size),cross)
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if self.check_interaction(newpos,other)==False:
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if math.sqrt((newpos[1]-cross.pos[1])**2+(newpos[0]-cross.pos[0])**2) > cross.size:
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# angle between newpos and cross
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theta=math.atan2(newpos[1]-cross.pos[1],newpos[0]-cross.pos[0])
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# distance between new position and other
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R=cross_polar(theta)
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print(R,theta,R*math.cos(theta),R*math.sin(theta))
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return (other.pos[0]-cross.size*R*math.cos(theta),other.pos[1]-cross.size*R*math.sin(theta))
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return self.check_move((other.pos[0]-cross.size*R*(newpos[0]-cross.pos[0]),other.pos[1]-cross.size*R*(newpos[1]-cross.pos[1])),cross)
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else:
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return cross.pos
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return newpos
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# check that a cross can be added at position
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def check_add(self,pos):
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for cross in self.crosses:
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if self.check_interaction(pos,cross)==False:
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return False
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return True
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# check whether a cross at pos interacts with cross
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def check_interaction(self,pos,cross):
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#if max(abs(pos[0]-cross.pos[0]),abs(pos[1]-cross.pos[1]))<=cross.size/2:
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# return False
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## find nearest point
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#if abs(pos[0]-cross.pos[0])>abs(pos[1]-cross.pos[1]):
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# nearest=(
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# pos[0]-cross.size*1.5*sgn(pos[0]-cross.pos[0]),
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# pos[1]-cross.size*0.5*sgn(pos[1]-cross.pos[1])
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# )
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#else:
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# nearest=(
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# pos[0]-cross.size*0.5*sgn(pos[0]-cross.pos[0]),
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# pos[1]-cross.size*1.5*sgn(pos[1]-cross.pos[1])
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# )
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#if cross_distx(nearest,cross.pos)<cross.size/2 or cross_disty(nearest,cross.pos)<cross.size/2:
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# return False
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## no problem
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#return True
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return int((pos[0]-cross.pos[0])/cross.size)**2+int((pos[1]-cross.pos[1])/cross.size)**2>=5
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# cross
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class Cross():
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# size of central square
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size=50
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def __init__(self,pos,**kwargs):
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self.pos=pos
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self.color=kwargs.get("color",(0,0,1))
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self.selected=False
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def draw(self):
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# fill
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#if not self.selected:
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# Color(*(self.color))
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#else:
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# Color(1,0,0)
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Color(*(self.color))
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Rectangle(pos=(self.pos[0]-self.size*1.5,self.pos[1]-self.size*0.5),size=(3*self.size,self.size))
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Rectangle(pos=(self.pos[0]-self.size*0.5,self.pos[1]-self.size*1.5),size=(self.size,3*self.size))
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# stroke
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Color(1,1,1)
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Line(points=(
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*(self.pos[0]-self.size*0.5,self.pos[1]-self.size*0.5),
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*(self.pos[0]-self.size*0.5,self.pos[1]-self.size*1.5),
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*(self.pos[0]+self.size*0.5,self.pos[1]-self.size*1.5),
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*(self.pos[0]+self.size*0.5,self.pos[1]-self.size*0.5),
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*(self.pos[0]+self.size*1.5,self.pos[1]-self.size*0.5),
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*(self.pos[0]+self.size*1.5,self.pos[1]+self.size*0.5),
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*(self.pos[0]+self.size*0.5,self.pos[1]+self.size*0.5),
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*(self.pos[0]+self.size*0.5,self.pos[1]+self.size*1.5),
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*(self.pos[0]-self.size*0.5,self.pos[1]+self.size*1.5),
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*(self.pos[0]-self.size*0.5,self.pos[1]+self.size*0.5),
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*(self.pos[0]-self.size*1.5,self.pos[1]+self.size*0.5),
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*(self.pos[0]-self.size*1.5,self.pos[1]-self.size*0.5),
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*(self.pos[0]-self.size*0.5,self.pos[1]-self.size*0.5),
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))
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# L_infinity distance rescalled by 3 in the x direction
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def cross_distx(x,y):
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return max(abs(x[0]-y[0])/3,abs(x[1]-y[1]))
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# L_infinity distance rescalled by 3 in the y direction
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def cross_disty(x,y):
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return max(abs(x[0]-y[0]),abs(x[1]-y[1])/3)
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# polar description of touching cross
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def cross_polar(t):
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# by symmetry, put angle in interval (-pi/4,pi/4), and take absolute value
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tt=abs((t+math.pi/4)%(math.pi/2)-math.pi/4)
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if tt<math.atan(1/3):
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return 3/math.cos(tt)
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elif tt<math.atan(1/2):
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return 1/math.sin(tt)
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else:
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return 2/math.cos(tt)
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# sign function
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def sgn(x):
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if x>=0:
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return 1
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return -1
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# disable red circles on right click
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Config.set('input', 'mouse', 'mouse,disable_multitouch')
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# run
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if __name__ == '__main__':
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Jam_app().run()
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