Remove old check_move code
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49
main.py
49
main.py
@ -85,54 +85,7 @@ class Cross_painter(Widget):
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for other in self.crosses:
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# do not compare a cross to itself
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if other!=cross:
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## find nearest points
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#nearest1=(
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#newpos[0]-other.size*1.5*sgn(newpos[0]-other.pos[0]),
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#newpos[1]-other.size*0.5*sgn(newpos[1]-other.pos[1])
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#)
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#nearest2=(
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#newpos[0]-other.size*0.5*sgn(newpos[0]-other.pos[0]),
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#newpos[1]-other.size*1.5*sgn(newpos[1]-other.pos[1])
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#)
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#dist1_x=abs(nearest1[0]-other.pos[0])/cross.size
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#dist1_y=abs(nearest1[1]-other.pos[1])/cross.size
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#dist2_x=abs(nearest2[0]-other.pos[0])/cross.size
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#dist2_y=abs(nearest2[1]-other.pos[1])/cross.size
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#if dist1_x>dist1_y and dist1_x<1.5:
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# if dist1_y<0.5:
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# print(1)
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# return self.check_move((other.pos[0]+3*sgn(newpos[0]-other.pos[0])*cross.size,newpos[1]),cross)
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# elif dist1_y<1.5:
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# print(2)
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# return self.check_move((other.pos[0]+2*sgn(newpos[0]-other.pos[0])*cross.size,other.pos[1]+sgn(newpos[1]-other.pos[1])*cross.size),cross)
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#elif dist2_x>dist2_y and dist2_x<1.5:
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# if dist2_y<0.5:
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# print(3)
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# return self.check_move((newpos[0],other.pos[1]+2*sgn(newpos[1]-other.pos[1])*cross.size),cross)
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#elif dist1_y>dist1_x and dist1_y<1.5:
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# if dist1_x<0.5:
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# print(4)
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# return self.check_move((newpos[0],other.pos[1]+2*sgn(newpos[1]-other.pos[1])*cross.size),cross)
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#elif dist2_y>dist2_x and dist2_y<1.5:
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# if dist2_x<0.5:
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# print(5)
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# return self.check_move((newpos[0],other.pos[1]+3*sgn(newpos[1]-other.pos[1])*cross.size),cross)
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# elif dist2_x<1.5:
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# print(6)
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# return self.check_move((other.pos[0]+sgn(newpos[0]-other.pos[0])*cross.size,other.pos[1]+2*sgn(newpos[1]-other.pos[1])*cross.size),cross)
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if self.check_interaction(newpos,other)==False:
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if math.sqrt((newpos[1]-cross.pos[1])**2+(newpos[0]-cross.pos[0])**2) > cross.size:
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# angle between newpos and cross
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theta=math.atan2(newpos[1]-cross.pos[1],newpos[0]-cross.pos[0])
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# distance between new position and other
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R=cross_polar(theta)
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print(R,theta,R*math.cos(theta),R*math.sin(theta))
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return (other.pos[0]-cross.size*R*math.cos(theta),other.pos[1]-cross.size*R*math.sin(theta))
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return self.check_move((other.pos[0]-cross.size*R*(newpos[0]-cross.pos[0]),other.pos[1]-cross.size*R*(newpos[1]-cross.pos[1])),cross)
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else:
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return cross.pos
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return newpos
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return newpos
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# check that a cross can be added at position
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