move_on_line_to_stick
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parent
66e3808a3e
commit
af26517c82
73
main.py
73
main.py
@ -55,7 +55,7 @@ class Cross_painter(Widget):
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self.selected.selected=False
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# find cross under touch
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self.selected=self.find_cross((touch.x,touch.y))
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self.selected=self.find_cross(Point(touch.x,touch.y))
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# select
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if self.selected!=None:
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self.selected.selected=True
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@ -65,8 +65,7 @@ class Cross_painter(Widget):
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def on_touch_move(self,touch):
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# only move on left click
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if touch.button=="left" and self.selected!=None:
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#self.selected.pos=self.check_move((touch.x,touch.y),self.selected)
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self.selected.setpos(touch.x,touch.y)
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self.selected.pos=self.check_move(Point(touch.x,touch.y),self.selected)
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# redraw
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self.canvas.clear()
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self.draw()
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@ -85,7 +84,9 @@ class Cross_painter(Widget):
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for other in self.crosses:
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# do not compare a cross to itself
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if other!=cross:
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return newpos
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if other.check_interaction(newpos)==False:
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# stick to the cross
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return other.move_on_line_to_stick(cross.pos,newpos-cross.pos)
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return newpos
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# check that a cross can be added at position
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@ -105,6 +106,11 @@ class Cross():
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self.color=kwargs.get("color",(0,0,1))
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self.selected=False
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# set position
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def setpos(self,x,y):
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self.pos.x=x
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self.pos.y=y
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def draw(self):
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# fill
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#if not self.selected:
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@ -137,8 +143,50 @@ class Cross():
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def check_interaction(self,pos):
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return ((pos-self.pos)/self.size).int()**2>=5
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# find position along a line that comes in contact with the line
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#def move_on_line_to_stick(self,x,v):
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# find position along a line that comes in contact with the line going through pos in direction v
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def move_on_line_to_stick(self,pos,v):
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# relative to cross
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return self.move_on_line_to_stick_relative((pos-self.pos)/self.size,v/self.size)*self.size+self.pos
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def move_on_line_to_stick_relative(self,x,v):
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# if x is in the right quadrant
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if abs(x.y)<=x.x:
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# find all stuck positions on lines
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stuck=[]
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# check intersections with vertical lines
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if v.x!=0:
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for i in range(1,4):
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# candidate
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y=Point(i,x.y+(i-x.x)*v.y/v.x)
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# check that it is in the right range
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if abs(y.y)<=4-i and abs(y.y)>=3-i:
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stuck.append(y)
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# check intersections with horizontal lines
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if v.y!=0:
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for i in [-3,-2,-1,1,2,3]:
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# candidate
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y=Point(x.x+(i-x.y)*v.x/v.y,i)
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# check that it is in the right range
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if y.x<=4-abs(i) and y.x>=3-abs(i):
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stuck.append(y)
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return x.closest(stuck)
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# reflect other quadrants to the right one
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# top quadrant
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elif abs(x.x)<=x.y:
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closest=self.move_on_line_to_stick_relative(Point(x.y,x.x),Point(v.y,v.x))
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return Point(closest.y,closest.x)
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# bottom quadrant
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elif abs(x.x)<=-x.y:
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closest=self.move_on_line_to_stick_relative(Point(-x.y,x.x),Point(-v.y,v.x))
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return Point(closest.y,-closest.x)
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# left quadrant
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else:
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closest=self.move_on_line_to_stick_relative(Point(-x.x,x.y),Point(-v.x,v.y))
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return Point(-closest.x,closest.y)
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class Point:
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def __init__(self,x,y):
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@ -172,10 +220,15 @@ class Point:
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def int(self):
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return Point(int(self.x),int(self.y))
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# set position
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def setpos(self,x,y):
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self.x=x
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self.y=y
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# find the closest among a list of points
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def closest(self,points):
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dist=math.inf
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closest=None
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for point in points:
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if (self-point)**2<dist:
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closest=point
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dist=(self-point)**2
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return closest
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# L_infinity distance rescalled by 3 in the x direction
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def cross_distx(x,y):
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