move_on_line_to_stick

This commit is contained in:
Ian Jauslin 2021-09-28 11:32:24 -04:00
parent 66e3808a3e
commit af26517c82

73
main.py
View File

@ -55,7 +55,7 @@ class Cross_painter(Widget):
self.selected.selected=False self.selected.selected=False
# find cross under touch # find cross under touch
self.selected=self.find_cross((touch.x,touch.y)) self.selected=self.find_cross(Point(touch.x,touch.y))
# select # select
if self.selected!=None: if self.selected!=None:
self.selected.selected=True self.selected.selected=True
@ -65,8 +65,7 @@ class Cross_painter(Widget):
def on_touch_move(self,touch): def on_touch_move(self,touch):
# only move on left click # only move on left click
if touch.button=="left" and self.selected!=None: if touch.button=="left" and self.selected!=None:
#self.selected.pos=self.check_move((touch.x,touch.y),self.selected) self.selected.pos=self.check_move(Point(touch.x,touch.y),self.selected)
self.selected.setpos(touch.x,touch.y)
# redraw # redraw
self.canvas.clear() self.canvas.clear()
self.draw() self.draw()
@ -85,7 +84,9 @@ class Cross_painter(Widget):
for other in self.crosses: for other in self.crosses:
# do not compare a cross to itself # do not compare a cross to itself
if other!=cross: if other!=cross:
return newpos if other.check_interaction(newpos)==False:
# stick to the cross
return other.move_on_line_to_stick(cross.pos,newpos-cross.pos)
return newpos return newpos
# check that a cross can be added at position # check that a cross can be added at position
@ -105,6 +106,11 @@ class Cross():
self.color=kwargs.get("color",(0,0,1)) self.color=kwargs.get("color",(0,0,1))
self.selected=False self.selected=False
# set position
def setpos(self,x,y):
self.pos.x=x
self.pos.y=y
def draw(self): def draw(self):
# fill # fill
#if not self.selected: #if not self.selected:
@ -137,8 +143,50 @@ class Cross():
def check_interaction(self,pos): def check_interaction(self,pos):
return ((pos-self.pos)/self.size).int()**2>=5 return ((pos-self.pos)/self.size).int()**2>=5
# find position along a line that comes in contact with the line # find position along a line that comes in contact with the line going through pos in direction v
#def move_on_line_to_stick(self,x,v): def move_on_line_to_stick(self,pos,v):
# relative to cross
return self.move_on_line_to_stick_relative((pos-self.pos)/self.size,v/self.size)*self.size+self.pos
def move_on_line_to_stick_relative(self,x,v):
# if x is in the right quadrant
if abs(x.y)<=x.x:
# find all stuck positions on lines
stuck=[]
# check intersections with vertical lines
if v.x!=0:
for i in range(1,4):
# candidate
y=Point(i,x.y+(i-x.x)*v.y/v.x)
# check that it is in the right range
if abs(y.y)<=4-i and abs(y.y)>=3-i:
stuck.append(y)
# check intersections with horizontal lines
if v.y!=0:
for i in [-3,-2,-1,1,2,3]:
# candidate
y=Point(x.x+(i-x.y)*v.x/v.y,i)
# check that it is in the right range
if y.x<=4-abs(i) and y.x>=3-abs(i):
stuck.append(y)
return x.closest(stuck)
# reflect other quadrants to the right one
# top quadrant
elif abs(x.x)<=x.y:
closest=self.move_on_line_to_stick_relative(Point(x.y,x.x),Point(v.y,v.x))
return Point(closest.y,closest.x)
# bottom quadrant
elif abs(x.x)<=-x.y:
closest=self.move_on_line_to_stick_relative(Point(-x.y,x.x),Point(-v.y,v.x))
return Point(closest.y,-closest.x)
# left quadrant
else:
closest=self.move_on_line_to_stick_relative(Point(-x.x,x.y),Point(-v.x,v.y))
return Point(-closest.x,closest.y)
class Point: class Point:
def __init__(self,x,y): def __init__(self,x,y):
@ -172,10 +220,15 @@ class Point:
def int(self): def int(self):
return Point(int(self.x),int(self.y)) return Point(int(self.x),int(self.y))
# set position # find the closest among a list of points
def setpos(self,x,y): def closest(self,points):
self.x=x dist=math.inf
self.y=y closest=None
for point in points:
if (self-point)**2<dist:
closest=point
dist=(self-point)**2
return closest
# L_infinity distance rescalled by 3 in the x direction # L_infinity distance rescalled by 3 in the x direction
def cross_distx(x,y): def cross_distx(x,y):