Jam/main.py

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Python
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import math
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.graphics import Color,Line,Rectangle
from kivy.config import Config
# App class
class Jam_app(App):
# name of .kv file for main interface
#kv_file="jam.kv"
def build(self):
parent=Widget()
self.cross_painter=Cross_painter()
parent.add_widget(self.cross_painter)
return parent
# cross painter
class Cross_painter(Widget):
def __init__(self,**kwargs):
# list of crosses
self.crosses=[]
# selected cross
self.selected=None
# init Widget
super(Cross_painter,self).__init__(**kwargs)
# draw all crosses
def draw(self):
with self.canvas:
for cross in self.crosses:
cross.draw()
# respond to mouse down
def on_touch_down(self,touch):
# create new cross
if touch.button=="right":
if self.check_add((touch.x,touch.y)):
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new=Cross(touch.x,touch.y)
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with self.canvas:
new.draw()
# add to list
self.crosses.append(new)
# select cross
if touch.button=="left":
# unselect
if self.selected!=None:
self.selected.selected=False
# find cross under touch
self.selected=self.find_cross((touch.x,touch.y))
# select
if self.selected!=None:
self.selected.selected=True
# respond to drag
def on_touch_move(self,touch):
# only move on left click
if touch.button=="left" and self.selected!=None:
#self.selected.pos=self.check_move((touch.x,touch.y),self.selected)
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self.selected.setpos(touch.x,touch.y)
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# redraw
self.canvas.clear()
self.draw()
# find the cross at position pos
def find_cross(self,pos):
for cross in self.crosses:
if cross_distx(pos,cross.pos)<=cross.size/2 or cross_disty(pos,cross.pos)<=cross.size/2:
return cross
# none found
return None
# check that a cross can move to new position
def check_move(self,newpos,cross):
for other in self.crosses:
# do not compare a cross to itself
if other!=cross:
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return newpos
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return newpos
# check that a cross can be added at position
def check_add(self,pos):
for cross in self.crosses:
if self.check_interaction(pos,cross)==False:
return False
return True
# cross
class Cross():
# size of central square
size=50
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def __init__(self,x,y,**kwargs):
self.pos=Point(x,y)
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self.color=kwargs.get("color",(0,0,1))
self.selected=False
def draw(self):
# fill
#if not self.selected:
# Color(*(self.color))
#else:
# Color(1,0,0)
Color(*(self.color))
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Rectangle(pos=(self.pos.x-self.size*1.5,self.pos.y-self.size*0.5),size=(3*self.size,self.size))
Rectangle(pos=(self.pos.x-self.size*0.5,self.pos.y-self.size*1.5),size=(self.size,3*self.size))
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# stroke
Color(1,1,1)
Line(points=(
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*(self.pos.x-self.size*0.5,self.pos.y-self.size*0.5),
*(self.pos.x-self.size*0.5,self.pos.y-self.size*1.5),
*(self.pos.x+self.size*0.5,self.pos.y-self.size*1.5),
*(self.pos.x+self.size*0.5,self.pos.y-self.size*0.5),
*(self.pos.x+self.size*1.5,self.pos.y-self.size*0.5),
*(self.pos.x+self.size*1.5,self.pos.y+self.size*0.5),
*(self.pos.x+self.size*0.5,self.pos.y+self.size*0.5),
*(self.pos.x+self.size*0.5,self.pos.y+self.size*1.5),
*(self.pos.x-self.size*0.5,self.pos.y+self.size*1.5),
*(self.pos.x-self.size*0.5,self.pos.y+self.size*0.5),
*(self.pos.x-self.size*1.5,self.pos.y+self.size*0.5),
*(self.pos.x-self.size*1.5,self.pos.y-self.size*0.5),
*(self.pos.x-self.size*0.5,self.pos.y-self.size*0.5),
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))
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# check whether a cross at pos interacts with cross
def check_interaction(self,pos):
return int((pos.x-self.pos.x)/self.size)**2+int((pos.y-self.pos.y)/self.size)**2>=5
# find position along a line that comes in contact with the line
#def move_on_line_to_stick(self,x,v):
class Point:
def __init__(self,x,y):
self.x=x
self.y=y
def __add__(self,point):
return Point(self.x+point.x,self.y+point.y)
def __neg__(self):
return Point(-self.x,self.y)
def setpos(self,x,y):
self.x=x
self.y=y
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# L_infinity distance rescalled by 3 in the x direction
def cross_distx(x,y):
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return max(abs(x.x-y.x)/3,abs(x.y-y.y))
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# L_infinity distance rescalled by 3 in the y direction
def cross_disty(x,y):
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return max(abs(x.x-y.x),abs(x.y-y.y)/3)
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# polar description of touching cross
def cross_polar(t):
# by symmetry, put angle in interval (-pi/4,pi/4), and take absolute value
tt=abs((t+math.pi/4)%(math.pi/2)-math.pi/4)
if tt<math.atan(1/3):
return 3/math.cos(tt)
elif tt<math.atan(1/2):
return 1/math.sin(tt)
else:
return 2/math.cos(tt)
# sign function
def sgn(x):
if x>=0:
return 1
return -1
# disable red circles on right click
Config.set('input', 'mouse', 'mouse,disable_multitouch')
# run
if __name__ == '__main__':
Jam_app().run()