Jam/cross.py

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Python
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import math
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import sys
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from kivy.graphics import Color,Line,Rectangle
from point import Point
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from tools import isint_nonzero,sgn
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class Cross():
# size of central square
size=50
def __init__(self,x,y,**kwargs):
self.pos=Point(x,y)
self.color=kwargs.get("color",(0,0,1))
self.selected=False
# set position
def setpos(self,x,y):
self.pos.x=x
self.pos.y=y
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def draw(self,**kwargs):
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# set color
if not self.selected:
Color(*self.color)
else:
(r,g,b)=self.color
# darken selected
Color(r/2,g/2,b/2)
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Rectangle(pos=((self.pos.x-1.5)*self.size,(self.pos.y-0.5)*self.size),size=(3*self.size,self.size))
Rectangle(pos=((self.pos.x-0.5)*self.size,(self.pos.y-1.5)*self.size),size=(self.size,3*self.size))
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# stroke
Color(1,1,1)
Line(points=(
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*((self.pos.x-0.5)*self.size,(self.pos.y-0.5)*self.size),
*((self.pos.x-0.5)*self.size,(self.pos.y-1.5)*self.size),
*((self.pos.x+0.5)*self.size,(self.pos.y-1.5)*self.size),
*((self.pos.x+0.5)*self.size,(self.pos.y-0.5)*self.size),
*((self.pos.x+1.5)*self.size,(self.pos.y-0.5)*self.size),
*((self.pos.x+1.5)*self.size,(self.pos.y+0.5)*self.size),
*((self.pos.x+0.5)*self.size,(self.pos.y+0.5)*self.size),
*((self.pos.x+0.5)*self.size,(self.pos.y+1.5)*self.size),
*((self.pos.x-0.5)*self.size,(self.pos.y+1.5)*self.size),
*((self.pos.x-0.5)*self.size,(self.pos.y+0.5)*self.size),
*((self.pos.x-1.5)*self.size,(self.pos.y+0.5)*self.size),
*((self.pos.x-1.5)*self.size,(self.pos.y-0.5)*self.size),
*((self.pos.x-0.5)*self.size,(self.pos.y-0.5)*self.size),
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))
# check whether a cross at pos interacts with cross
def check_interaction(self,pos):
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# allow for error
return int(pos.x-self.pos.x+sgn(pos.x-self.pos.x)*1e-11)**2+int(pos.y-self.pos.y+sgn(pos.y-self.pos.y)*1e-11)**2>=5
# check whether a cross at position pos is touching self
def check_touch(self,pos):
rel=pos-self.pos
for i in [-3,-2,-1,1,2,3]:
# allow for error
if abs(rel.x-i)<1e-11 and abs(rel.y)<=4-abs(i)+1e-11 and abs(rel.y)>=3-abs(i)-1e-11:
return True
if abs(rel.y-i)<1e-11 and abs(rel.x)<=4-abs(i)+1e-11 and abs(rel.x)>=3-abs(i)-1e-11:
return True
return False
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# find position along a line that comes in contact with the line going through pos in direction v
def move_on_line_to_stick(self,pos,v):
# relative to cross
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return self.move_on_line_to_stick_relative(pos-self.pos,v)+self.pos
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def move_on_line_to_stick_relative(self,x,v):
# if x is in the right quadrant
if abs(x.y)<=x.x:
# find all stuck positions on lines
stuck=[]
# check intersections with vertical lines
if v.x!=0:
for i in range(1,4):
# candidate
y=Point(i,x.y+(i-x.x)*v.y/v.x)
# check that it is in the right range
if abs(y.y)<=4-i and abs(y.y)>=3-i:
stuck.append(y)
# check intersections with horizontal lines
if v.y!=0:
for i in [-3,-2,-1,1,2,3]:
# candidate
y=Point(x.x+(i-x.y)*v.x/v.y,i)
# check that it is in the right range
if y.x<=4-abs(i) and y.x>=3-abs(i):
stuck.append(y)
return x.closest(stuck)
# reflect other quadrants to the right one
# top quadrant
elif abs(x.x)<=x.y:
closest=self.move_on_line_to_stick_relative(Point(x.y,x.x),Point(v.y,v.x))
return Point(closest.y,closest.x)
# bottom quadrant
elif abs(x.x)<=-x.y:
closest=self.move_on_line_to_stick_relative(Point(-x.y,x.x),Point(-v.y,v.x))
return Point(closest.y,-closest.x)
# left quadrant
else:
closest=self.move_on_line_to_stick_relative(Point(-x.x,x.y),Point(-v.x,v.y))
return Point(-closest.x,closest.y)
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# move along edge of cross
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def move_along(self,newpos,pos):
rel=pos-self.pos
# check if the particle is stuck in the x direction
if isint_nonzero(rel.x):
# check y direction
if isint_nonzero(rel.y):
# in corner
# two types of corners: |x|_1=3 or |x|_1=4
if abs(rel.x)+abs(rel.y)<3.5:
if sgn(newpos.y-pos.y)==sgn(rel.y):
# stuck in x direction
return self.move_stuck_x(newpos,pos)
elif sgn(newpos.x-pos.x)==sgn(rel.x):
# stuck in y direction
return self.move_stuck_y(newpos,pos)
else:
if sgn(newpos.y-pos.y)==-sgn(rel.y):
# stuck in x direction
return self.move_stuck_x(newpos,pos)
elif sgn(newpos.x-pos.x)==-sgn(rel.x):
# stuck in y direction
return self.move_stuck_y(newpos,pos)
# stuck in both directions
return pos
else:
# stuck in x direction
return self.move_stuck_x(newpos,pos)
elif isint_nonzero(rel.y):
# stuck in y direction
return self.move_stuck_y(newpos,pos)
# this should never happen
else:
print("error: stuck particle has non-integer relative position: (",rel.x,",",rel.y,")",file=sys.stderr)
exit(-1)
# move when stuck in the x direction
def move_stuck_x(self,newpos,pos):
# only move in y direction
candidate=Point(pos.x,newpos.y)
# do not move past corners
rel=pos.y-self.pos.y
newrel=newpos.y-self.pos.y
if newpos.y>pos.y:
if self.check_interaction(candidate)==False or (rel<math.ceil(rel)-1e-11 and newrel>math.ceil(rel)+1e-11 and math.ceil(rel)!=0):
# in open corner
if rel>math.ceil(rel)-1e-11:
candidate.y=math.ceil(rel)+1+self.pos.y
else:
candidate.y=math.ceil(rel)+self.pos.y
else:
if self.check_interaction(candidate)==False or (rel>math.floor(rel)+1e-11 and newrel<math.floor(rel)-1e-11 and math.floor(rel)!=0):
# in open corner
if rel<math.floor(rel)+1e-11:
candidate.y=math.floor(rel)-1+self.pos.y
else:
candidate.y=math.floor(rel)+self.pos.y
return candidate
# move when stuck in the y direction
def move_stuck_y(self,newpos,pos):
# only move in x direction
candidate=Point(newpos.x,pos.y)
# do not move past corners
rel=pos.x-self.pos.x
newrel=newpos.x-self.pos.x
if newpos.x>pos.x:
if self.check_interaction(candidate)==False or (rel<math.ceil(rel)-1e-11 and newrel>math.ceil(rel)+1e-11 and math.ceil(rel)!=0):
# in open corner
if rel>math.ceil(rel)-1e-11:
candidate.x=math.ceil(rel)+1+self.pos.x
else:
candidate.x=math.ceil(rel)+self.pos.x
else:
if self.check_interaction(candidate)==False or (rel>math.floor(rel)+1e-11 and newrel<math.floor(rel)-1e-11 and math.floor(rel)!=0):
# in open corner
if rel<math.floor(rel)+1e-11:
candidate.x=math.floor(rel)-1+self.pos.x
else:
candidate.x=math.floor(rel)+self.pos.x
return candidate
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# L_infinity distance rescalled by 3 in the x direction
def cross_distx(x,y):
return max(abs(x.x-y.x)/3,abs(x.y-y.y))
# L_infinity distance rescalled by 3 in the y direction
def cross_disty(x,y):
return max(abs(x.x-y.x),abs(x.y-y.y)/3)
# polar description of touching cross
def cross_polar(t):
# by symmetry, put angle in interval (-pi/4,pi/4), and take absolute value
tt=abs((t+math.pi/4)%(math.pi/2)-math.pi/4)
if tt<math.atan(1/3):
return 3/math.cos(tt)
elif tt<math.atan(1/2):
return 1/math.sin(tt)
else:
return 2/math.cos(tt)